Multiple stack actions confusingly intermingled

This is not so much as a bug as it is just confusing.  When you have two or more stacks moving at the same time, i.e. plotted movement from last turn, they both move and resolve simultaneously.  For example, I had a stack heading to a quest starter as another stack was moving and being attacked by wandering mobs.  I got the first two screens of quest dialog, at which point we switched to the other fight, and when the fight was over we went back to the quest final dialog.  Is it possible to have one group/army/stack interactions all complete before the next one starts.

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This is an old bug.  It goes back to WOM.  It's not just two stacks moving at the same time, it also applies to other notifications that happen at the beginning of the turn.  They often happen out of sequence with one dialog from one event mixed in between other dialogs from other events.  It's been reported many times. Maybe if we came up with a save where you could click end of turn, and the next turn showed the out of sequence dialogs this might help the developers track it down?  Maybe it's difficult to fix?