Exploit(may be intentional for humour's sake?) and AI still sending in lone heroes to fight

First, if you haven't tried it yet you can shrink juggernauts to cause them to run away to the edges of the fight the entire battle. So the AI gets them early, so what? I just shrink them all. Maybe it was intended as a joke, these big guys being shrunk and thus running away, but it really hurts the AI to not attack with them.

 

Second, the AI is STILL sending in lone heroes into my territory when i'm at war with them. They're easy pickings. The AI's heroes end up with so many negative traits and accomplishing little. I thought this was fixed?(Playing on challenging)

(As a side note, WoM:FE is still a great game :) )

3,827 views 4 replies
Reply #1 Top

On a second not about the AI. I noticed that when I was attacked I was in a position of relatively the same power and a hero which could have killed my militia decided to cast beserk and run away from my militia... I let him die down until my militia could attack him and get rid of him, but he could have easily attacked my militia and eliminated me with beserk.

Reply #2 Top

The "Juggernauts are running away" part is due to Shrink reducing the Juggs attack to zero. Heavenfall made a post about why this is happening and how it can fixed.

Reply #3 Top

Quoting Gaunathor, reply 2
The "Juggernauts are running away" part is due to Shrink reducing the Juggs attack to zero. Heavenfall made a post about why this is happening and how it can fixed.
End of Gaunathor's quote


Ok. Thanks. Hopefully someone can fix it and also these lone heroes on suicide missions.

Reply #4 Top

Ranged assault with bow and magic also send them fleeing when they've been wounded enough.