What Titan's could have been.....

With all the discussion of Titan's overpowered/underpowered..I wonder if Titans could have been something entirely different...

They would be neither offense/defensive.....

TEC:

Mobile Novalith...one shot kills planet..regardless of Aux Government/ fun to hunt and find.....

Advent:

Mobile massive culture center you move into a enemy well...takes over the enemy planet immediately and 3 surrounding planets.

Vasari:

Move your entire fleet at once to any well....very long..very long...cooldown.......

Almost like "Wonders" from other games.....Maybe Sins 2 ideas........

 

 

24,318 views 20 replies
Reply #1 Top

Please, no.  That's worse than what we have now.

Reply #2 Top

Hmmm...Not sure if trolling or serious.

Reply #3 Top

Because what titans need is be be more gamechanging....

 

But sarcasm aside, I'd prefer to just see superweapons be made a *slightly* larger part of the game rather then turning titans into superER-weapons.  Deliverance engines still blows, even Novalith pales by comparison to Kostura, and all three are prohibitively expensive enough that they are pretty much entirely relegated to ending games that have gone on too long. 

Reply #4 Top

I don't troll.

You can either be part of the discussion.

Or call the idea stupid.....and move on.

Im too old to get my jollies jerking people's chains on a Internet forum. 

Reply #5 Top

If you say so...

Doesn't the Advent idea sound a little bit overpowered? I mean taking over a single planet is one thing, but up to four planets at once is something you could not possibly do anything about.

The Vasari idea is basically a reinvented mobile Kostura, since you can already do what you described here, so IMO it doesn't add anything new to the game. Instantaneous transport between a friendly and any other gravity well is already possible using a Phase Stabilizer structure or even more simply with an upgraded Orkulus or Antorak class Maraurer (which does require level 6, I know).

The TEC one, well... Kind of the same story as with the Vasari. A reinvented Novalith Cannon which is now mobile. Not sure if you mean it can only instantly kill the planet in the gravity well the titan is in or that it is able to shoot at other worlds as well from any gravity well.

 

Personally I think there is nothing wrong with titans as they are rightnow, except for their durability maybe.

Reply #6 Top

Main problems:

Advent is severely OP, TEC is semi-OP and unoriginal, and Vasari is unoriginal, and is accomplished by the Vasari Loyalist Titan as is with its gate spawning ability.

 

For Titans to be non-combat ships with unique powers, sure, that I can understand. What you've suggested as powers, however, is crazily unbalanced and not really too different to what Superweapons already accomplish - or are meant to anyway.

Reply #7 Top

I know the ideas were unoriginal, but I was at work with ten minutes to spare..lol

But units that have special powers in place of Titans were the real idea.......maybe next add-on....

Reply #8 Top

TEC:
Mobile Novalith...one shot kills planet..regardless of Aux Government/ fun to hunt and find.....
Advent:
Mobile massive culture center you move into a enemy well...takes over the enemy planet immediately and 3 surrounding planets.
Vasari:
Move your entire fleet at once to any well....very long..very long...cooldown.......
Almost like "Wonders" from other games.....Maybe Sins 2 ideas........
End of quote

I'd say reconsider these things as changes to the superweapons instead of changes/modifications/additions to the titans...

Nova kills planet using make dead instant action (bypasses auxilary gov, just like wail) and prevents it from being colonized for x minutes....

DE captures planet and spawns culture (temporary economic debuffs should apply to the planet to balance this with nova)...

Kostura uses make dead instant action on all structure, spawns phase node...

 

Course, you'd want to increase the cost of superweapons (and adjust cooldowns as necessary) but at least they'd be true game changers....

Reply #9 Top

Hmm, I'm gonna build on seleucia's comment and add something else.

Using your superweapons on a target planet with your titan in the gravity well of the target planet should have some additional synergies.

Vasari:

Double the duration of the Phase node aspect of the Kostura Cannon.  This would improve the efficacy of all your kostura cannons as the duration would be longer then the recharge time for the ability, so you could do some creative phase node chaining.

Advent:

Snares enemy fleet to 25%-50% movement in that gravity well and increases phase jumping time by 350%.  This improves the military use of advent superweapon so that it can trap enemy fleets so that its damage bonus isn't a total waste.

TEC:

Doubles the planetary damage done by one Novalith shot.  Also, allows TEC to use their novaliths to target Enemy Titans and Starbases, instead of attacking a planet.

Thoughts?

Reply #10 Top

These are actually interesting ideas ... carry on! :D

Reply #11 Top

Okay, i'll make it a separate thread then.  Thanks :)

Reply #12 Top

Quoting sareth01, reply 12
Okay, i'll make it a separate thread then.  Thanks
End of sareth01's quote

Just keep them in this thread, I was also talking about wbino's ideas as I think they are pretty neat.

Reply #13 Top

Honestly I think a very simple but very major buff to the Deliverance engine would be just buffing it's projectile speed by 50-100%

 

It's the only superweapons that needs to be used tacticaly mid-battle and more to the point has to manage to hit a well with moving ships in it ina timely enough manner to make a difference.

 

The current projectile speed works fine for the Kostura and Novalith because principally they both target a stationary target and have the primary purpose of harassment or initiation rather then needing to hit in concert with both friendly and enemy moving targets already being in a well.

 

Nott o mention it even makes thematic sense- a telepathic energy signal can certainly move a lot faster then a cannon shell that has mass to worry about.

Reply #14 Top

What if superweapons also became anti Titan weapons?  How great would it be if novaliths (ione of a kind, very long ,very long cool down) could target Titans? And take out a decent chunk of it?

The Advent superweapon would have to be deployed permently and would effect one planet immediately, but you would have minutes to battle the very fast moving culture spread.

Reply #16 Top

Quoting wbino, reply 15
What if superweapons also became anti Titan weapons?  How great would it be if novaliths (ione of a kind, very long ,very long cool down) could target Titans? And take out a decent chunk of it?

The Advent superweapon would have to be deployed permently and would effect one planet immediately, but you would have minutes to battle the very fast moving culture spread.
End of wbino's quote

-Lord Brony

Reply #17 Top

Brony..

Best case scenario ..your a fourteen year old living with your divorced alcoholic mother.

Worse case scenario ...your a thirty two year old ..still living with your divorced alcoholic mother.

Reply #18 Top

Everybody wonders about him...

Reply #19 Top

They could've made them like eve-online titans, jumpbridges, and fleet decimating doomsday weapon, with long cooldown and the ship itself should be very expensive, slow and fragile for its size and cost.

Reply #20 Top

Quoting Teun-A-Roonius, reply 19
Everybody wonders about him...
End of Teun-A-Roonius's quote
Quoting wbino, reply 18
Brony..

Best case scenario ..your a fourteen year old living with your divorced alcoholic mother.

Worse case scenario ...your a thirty two year old ..still living with your divorced alcoholic mother.
End of wbino's quote

On a relevant note, I like the idea of a mobile titan that can kill un-upgraded planets. Very balanced. Assuming all three sides get a kick-ass titan.

-Lord Brony