Help me find my faction.

I have bin playing sins of the solar empire rebelion for a while now but i just cant seem to find a faction that feels right for me.

And i love this game to death.

So i really want a favorit faction(a weakness of mine) to play with.

 

My playstyle is:

Small armies,

Assasintion, raiding, hit and run, scorch earth etc.

The one thing i try to avoid is a straight up fight.

I dont like giving the enemy a fair chance to win.

No i want him criple broken and begging for death befor the fight even starts.

 

 

I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.

 

I hate losing units.

 

Ow and a way to beat those god damm fortress worlds(you know those planets with tons of defendses and ships)

12,162 views 16 replies
Reply #1 Top


I have bin playing sins of the solar empire rebelion for a while now but i just cant seem to find a faction that feels right for me.

And i love this game to death.

So i really want a favorit faction(a weakness of mine) to play with.

 

My playstyle is:

Small armies,

Assasintion, raiding, hit and run, scorch earth etc.

The one thing i try to avoid is a straight up fight.

I dont like giving the enemy a fair chance to win.

No i want him criple broken and begging for death befor the fight even starts.

 

 

I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.

 

I hate losing units.

 

Ow and a way to beat those god damm fortress worlds(you know those planets with tons of defendses and ships)

End of quote

 

One single word.

 

Vasari Loyalist.

 

Reply #2 Top

Yeah, sounds like you want Vasari Loyalist.

 

-Destroy planets, robbing your opponent of resource asteroids and space for orbital labs and commerce stations

-Disable the opponent's orbital structures with a super weapon, and then fly into the affected gravity well via the temporary phase gate it creates.

-Go completely mobile, bringing the entire force of your entire empire into a single gravity well

-Defend your gravity wells with mobile star bases

 

 

Reply #3 Top

Quoting ARESIV, reply 1
One single word.



Vasari Loyalist.
End of ARESIV's quote

Vasari Rebel can also be pretty good at hit and run, but yeah Vasari Loyalists are the only ones who can do scorched Earth.

Small armies,
End of quote

I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.
End of quote

To me this seems pretty contradictory. If you let your enemy both have bigger fleets and more research than you, you'll pretty much be forced to win by exploiting bad AI behavior (say against Starbases). Even if you don't want to have a straight up fight, having a large fleet is still good for raiding multiple planets at the same time for example. And while improvement research isn't that important in Sins, unlocking things like superweapons and all your ship types really are, so you'll need to do plenty of research no matter what.

I hate losing units.
End of quote

Actually the Advent are probably the best at avoiding loses, but you have to get them fully researched and with all of their fleet synergies active. Also they love straight up fights.

Ow and a way to beat those god damm fortress worlds(you know those planets with tons of defendses and ships)
End of quote

There is no good way to deal with such a situation, especially with a small fleet and little research. :P The most painless way to deal with them is to just build a large force of carriers with bombers.

Reply #4 Top


one single word.

 

Vasari Loyalist.


Thanks.



 

-Destroy planets, robbing your opponent of resource asteroids and space for orbital labs and commerce stations

-Disable the opponent's orbital structures with a super weapon, and then fly into the affected gravity well via the temporary phase gate it creates.

-Go completely mobile, bringing the entire force of your entire empire into a single gravity well

-Defend your gravity wells with mobile star bases

 


Sounds indeed my style.

 


Quoting ARESIV, reply 1One single word.


Vasari Loyalist.

Vasari Rebel can also be pretty good at hit and run, but yeah Vasari Loyalists are the only ones who can do scorched Earth.


Small armies,


I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.

 


To me this seems pretty contradictory. If you let your enemy both have bigger fleets and more research than you, you'll pretty much be forced to win by exploiting bad AI behavior (say against Starbases). Even if you don't want to have a straight up fight, having a large fleet is still good for raiding multiple planets at the same time for example. And while improvement research isn't that important in Sins, unlocking things like superweapons and all your ship types really are, so you'll need to do plenty of research no matter what.

 

I think you misunderstand.

I like the research in the game but from personal gaming experiance factions who have alot of research general start very weak until they have researched most of there research and that cost alot of money.

Money i could spent on fleets.

 

 

Reply #5 Top

Quoting GoaFan77, reply 3

Quoting ARESIV, reply 1One single word.



Vasari Loyalist.

Vasari Rebel can also be pretty good at hit and run, but yeah Vasari Loyalists are the only ones who can do scorched Earth.


Small armies,


I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.

To me this seems pretty contradictory. If you let your enemy both have bigger fleets and more research than you, you'll pretty much be forced to win by exploiting bad AI behavior (say against Starbases). Even if you don't want to have a straight up fight, having a large fleet is still good for raiding multiple planets at the same time for example. And while improvement research isn't that important in Sins, unlocking things like superweapons and all your ship types really are, so you'll need to do plenty of research no matter what.


I hate losing units.

Actually the Advent are probably the best at avoiding loses, but you have to get them fully researched and with all of their fleet synergies active. Also they love straight up fights.


Ow and a way to beat those god damm fortress worlds(you know those planets with tons of defendses and ships)

There is no good way to deal with such a situation, especially with a small fleet and little research. The most painless way to deal with them is to just build a large force of carriers with bombers.
End of GoaFan77's quote

 

Against TEC.... totally true.... against Vasari.... expect severe casualties.

Reply #6 Top

Quoting ARESIV, reply 6
Against TEC.... totally true.... against Vasari.... expect severe casualties.
End of ARESIV's quote

Against human players. AI Vasari doesn't know how to use Maw well, or get phase missiles ASAP, use subverters and nanites, and most importantly of all bomber spam. Only high level titan AoEs might force you out of a battleball, and if its fully developed I say you might be able to tank it long enough to kill the titan with focus fire first.

Reply #7 Top

Quoting ARESIV, reply 6

Quoting GoaFan77, reply 3
Quoting ARESIV, reply 1One single word.



Vasari Loyalist.

Vasari Rebel can also be pretty good at hit and run, but yeah Vasari Loyalists are the only ones who can do scorched Earth.


Small armies,


I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.

To me this seems pretty contradictory. If you let your enemy both have bigger fleets and more research than you, you'll pretty much be forced to win by exploiting bad AI behavior (say against Starbases). Even if you don't want to have a straight up fight, having a large fleet is still good for raiding multiple planets at the same time for example. And while improvement research isn't that important in Sins, unlocking things like superweapons and all your ship types really are, so you'll need to do plenty of research no matter what.


I hate losing units.

Actually the Advent are probably the best at avoiding loses, but you have to get them fully researched and with all of their fleet synergies active. Also they love straight up fights.


Ow and a way to beat those god damm fortress worlds(you know those planets with tons of defendses and ships)

There is no good way to deal with such a situation, especially with a small fleet and little research. The most painless way to deal with them is to just build a large force of carriers with bombers.

 

Against TEC.... totally true.... against Vasari.... expect severe casualties.
End of ARESIV's quote



If the battleball have 2 progens above lvl 8 there is no way they're going down sry.

The amount of shields they can restore/sec is silly.

Do you understand how the battleball works?

Reply #8 Top

Quoting ReD-RubY, reply 8

Quoting ARESIV, reply 6
Quoting GoaFan77, reply 3
Quoting ARESIV, reply 1One single word.



Vasari Loyalist.

Vasari Rebel can also be pretty good at hit and run, but yeah Vasari Loyalists are the only ones who can do scorched Earth.


Small armies,


I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.

To me this seems pretty contradictory. If you let your enemy both have bigger fleets and more research than you, you'll pretty much be forced to win by exploiting bad AI behavior (say against Starbases). Even if you don't want to have a straight up fight, having a large fleet is still good for raiding multiple planets at the same time for example. And while improvement research isn't that important in Sins, unlocking things like superweapons and all your ship types really are, so you'll need to do plenty of research no matter what.


I hate losing units.

Actually the Advent are probably the best at avoiding loses, but you have to get them fully researched and with all of their fleet synergies active. Also they love straight up fights.


Ow and a way to beat those god damm fortress worlds(you know those planets with tons of defendses and ships)

There is no good way to deal with such a situation, especially with a small fleet and little research. The most painless way to deal with them is to just build a large force of carriers with bombers.

 

Against TEC.... totally true.... against Vasari.... expect severe casualties.


If the battleball have 2 progens above lvl 8 there is no way they're going down sry.

The amount of shields they can restore/sec is silly.

Do you understand how the battleball works?
End of ReD-RubY's quote

 

While does precisely nothing aganst teched up phase missiles.  That was goa's implication with his "expect casualties against Vasari" comment.  Having shields that never drop actually means you die faster against phase missiles then if your shields do hit 0 before your hull runs out. So yes, there is a way they are going down, and a way that's very realistic at that- definitely far easier to attain then two level 8 progenitors.

 

Also frankly these days, while you say Shield Regeneration is "silly" Repair Cloud is pretty much utterly superior to Shield Regeneration at this point.  Yes Shield Regeneration restores more per second, but repair cloud has a longer duration, shorter cooldown, lower AM cost, restores hull(works against phase missiles and benefits from armor unlike restored shields), and requires no interruptable channel to work.  Repai Cloud will actually restore more damage in a 20 second period(the cooldown of Shield Regen) then Shield Regeneration.

 

but I'm getting sidetracked, Goa's point was merely that phase missiles more or less bypass the battleball's trademark resilience.  The new phase block techs aren't really enough to change that.

Reply #9 Top

Quoting bilun, reply 9
but I'm getting sidetracked, Goa's point was merely that phase missiles more or less bypass the battleball's trademark resilience. The new phase block techs aren't really enough to change that.
End of bilun's quote

I think you mean Aries. ;)

Shield restoration is not the only thing at the battleball's disposal. Now that the domina doesn't suck so badly you can keep hull Regen of the same magnitude as repair cloud on your capitalships and titan. In addition Vertigo and Suppresion Aura are just as effective against phase missiles as anything else, if not more so. The problem is that these don't work on bombers and human players will work on sniping the vital pieces of your battleball, often times with bombers. I would be interesting to see how it would work if bombers didn't have phase missiles though...

Reply #10 Top

Quoting GoaFan77, reply 10

Quoting bilun, reply 9but I'm getting sidetracked, Goa's point was merely that phase missiles more or less bypass the battleball's trademark resilience. The new phase block techs aren't really enough to change that.

I think you mean Aries.
End of GoaFan77's quote

Point, In my hasty scan I misinterpreted the Nested quotations.


Shield restoration is not the only thing at the battleball's disposal. Now that the domina doesn't suck so badly you can keep hull Regen of the same magnitude as repair cloud on your capitalships and titan. In addition Vertigo and Suppresion Aura are just as effective against phase missiles as anything else, if not more so. The problem is that these don't work on bombers and human players will work on sniping the vital pieces of your battleball, often times with bombers. I would be interesting to see how it would work if bombers didn't have phase missiles though...
End of quote

 

meh, at the end of the day I'm bitter because phase missiles make every other weapon in the game look like a joke.  yes, those tools can affected phase missiles- but guess what? Every other weapon is affected by those tools AND shields.  Well that said, I do agree it's pretty much bombers that are an issue.  Besides the tools you mentioned, The fact that the Vasari LRM does significantly less damage per supply then it's Advent/TEC counterparts does a good job to balance it's superior weapon techs.  By contrast all three faction's bombers deal about the same DPS.

 

 

Also I find it kind of silly that having shields that last longer actually makes ships die faster to phase missiles since phase missiles actually cause hull to drop faster when shields are up then when they are down against any enemy with over 70% shield mitigation(or over 50% if their are subverters present).

Reply #11 Top


I have bin playing sins of the solar empire rebelion for a while now but i just cant seem to find a faction that feels right for me.

And i love this game to death.

So i really want a favorit faction(a weakness of mine) to play with.

 

My playstyle is:

Small armies,

Assasintion, raiding, hit and run, scorch earth etc.

The one thing i try to avoid is a straight up fight.

I dont like giving the enemy a fair chance to win.

No i want him criple broken and begging for death befor the fight even starts.

 

 

I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.

 

I hate losing units.

 

Ow and a way to beat those god damm fortress worlds(you know those planets with tons of defendses and ships)

End of quote

 

Sup.

I understand you have been playing sins of a solar empire rebellion for a while now. I understand you love the game to death. And I understand you've been trying to find a faction you want to play. Allow me to be the first to say you can stop looking now, because it seems TEC Loyalists is the obvious fit for you.

I dont know how you missed it. Allow me to iterate why boombases, I mean TL, is right for you.

Your playstyle is:

Small armies, TEC loyalists is all about building dat starbase, baby. 

Assasintion, raiding, hit and run, scorch earth etc. I'm sure you are aware what happened when the Germans invaded Russia back in June of '41. They got owned cuz the russians scorched earth everything (I suppose the winter too). Imagine having the power to do that. But to your opponents planets. For example his homeworld, Every 5 minutes. Thats the power of novaliths baby. 


The one thing i try to avoid is a straight up fight. You see, when the TEC Loyalists big shots were sitting in their conference and brainstorming how the fuck they were gonna stop the aliens, they started with a pledge. Duty. Integrity. Honor. There was gonna be none of that bullshit in that conference. THEY WERE GONNA FUCKING STOP THE FUCKING ALIENS WITH EVERYTHING THEY FUCKING HAD WITHOUT ANY STRAIGHT UP FIGHTING. 

Everybody agreed it was novaliths that was gonna win them the war. But how to stop the aliens coming in with their phase missiles and their freaking corvette-disciple spam? Simple. Allow me to elaborate further.

Back when the first Argonev-class starbase, the Stratonev, was commissioned, much of the technology was still experimental. While the weaponry, armour and hanger bays were standard and just needed moderate changes to become adopted into the Strat, other technology was more challenging. One of these roadblocks was the power generation systems required to power a space station of this size. As many predicted the final solution ended up being an innovative power plant designed much like a fission nuclear power plant, but re-utilised the fuel from another TEC staple. Novalith warheads. 

As with many experimental weapons, the Stratonev was taken offline within a few weeks of commission. Officially, there were design problems with the starbase that rendered it 'costly to run' - these mistakes were to be corrected in future starbase designs. However, the truth was that the power plants generating power for Stratonev were pushed beyond tolerance levels during stress testing, leading the starbase to...well, the word 'explode' does not really do justice to what happened. Perhaps the only word I can use to describe it is that it was an 'event'. 

So, back to the future. Loyalist high command, at the request of the Central world leaders, pushed the starbase powerplant design to the limit. It is now rumoured that TEC starbases can now, as a last resort, self destruct. High command officially denied this of course. How are such rumours possible when there are not even lifeboats aboard the Argonevs?

Now, internaty, heres what you ought to know about TEC Loyalists. We dont fight fair. We don't fight fleet battles, because we lose fleet battles. We fight with unfair shit. We use shit which gives us a high kill-to-dollar ratio. And by that I'm talking about the fact that TEC starbases can blow themselves sky high with an appropriate level 5 upgrade in the defence tree, taking out any and all enemy frigates, cruisers and (perhaps most importantly), strikecraft out with them (god bless their souls). 

This has perhaps been a bit long of a reply. So I'll just end this memo with this: You + starbases + self destruct upgrade + enemy = You don't gotta fight straight up battles and also I hope you got shit in the gravity well to soak up the xp.

I dont like giving the enemy a fair chance to win. Hey. What a coincidence. Neither do I. Thats why I sit behind all my cheap ass crap and bunker down with novaliths. I'm not gonna lie to you though - there is a chance the enemy won't like you building novaliths. They might even do something about it. They might even do something about it before you get more than 3 planets. So be prepared to whatever it takes - WHATEVER IT TAKES - to ensure you get those starbases ready and the novalith warheads pumping out like the sweet seeds of some horrible flower (your homeworld).

If you reach this point, you are crippling their economy, and if they invade you, you got a big advantage. Don't like fighting fair? Play TEC Loyalists bro

No i want him criple broken and begging for death befor the fight even starts. May I assume you like planets. You like getting planets, and then building extractors, labs, and various other shit on planets. That income is pretty nice too. So when somebody, somewhere, extends out their giant..arm and whacks one, two, three of your planets, you are gonna annoyed. When more die, in a blaze of thermonuclear smiley faces, you are gonna get worried, because that juice keeping your fleet growing is going to disappear. So, you, knowing your economy is completely, utterly screwed up, knowing your fleet is probably not gonna get any bigger and probably not going to get replaced if it dies, are going to attack some guy who has got starbases which you cant get close to, a titan you cant kill, and a fleet motivated by some herbal substance which increases their fire-power by precisely 30%, novaliths about ready to fire again and the largest economy in the game. 

You should play TEC loyalists.

 

 

Reply #12 Top

Quoting DA_YAZ, reply 12

quoting post
I have bin playing sins of the solar empire rebelion for a while now but i just cant seem to find a faction that feels right for me.

And i love this game to death.

So i really want a favorit faction(a weakness of mine) to play with.

 

My playstyle is:

Small armies,

Assasintion, raiding, hit and run, scorch earth etc.

The one thing i try to avoid is a straight up fight.

I dont like giving the enemy a fair chance to win.

No i want him criple broken and begging for death befor the fight even starts.

 

 

I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.

 

I hate losing units.

 

Ow and a way to beat those god damm fortress worlds(you know those planets with tons of defendses and ships)



 

Sup.

I understand you have been playing sins of a solar empire rebellion for a while now. I understand you love the game to death. And I understand you've been trying to find a faction you want to play. Allow me to be the first to say you can stop looking now, because it seems TEC Loyalists is the obvious fit for you.

I dont know how you missed it. Allow me to iterate why boombases, I mean TL, is right for you.

Your playstyle is:

Small armies, TEC loyalists is all about building dat starbase, baby. 

Assasintion, raiding, hit and run, scorch earth etc. I'm sure you are aware what happened when the Germans invaded Russia back in June of '41. They got owned cuz the russians scorched earth everything (I suppose the winter too). Imagine having the power to do that. But to your opponents planets. For example his homeworld, Every 5 minutes. Thats the power of novaliths baby. 


The one thing i try to avoid is a straight up fight. You see, when the TEC Loyalists big shots were sitting in their conference and brainstorming how the fuck they were gonna stop the aliens, they started with a pledge. Duty. Integrity. Honor. There was gonna be none of that bullshit in that conference. THEY WERE GONNA FUCKING STOP THE FUCKING ALIENS WITH EVERYTHING THEY FUCKING HAD WITHOUT ANY STRAIGHT UP FIGHTING. 

Everybody agreed it was novaliths that was gonna win them the war. But how to stop the aliens coming in with their phase missiles and their freaking corvette-disciple spam? Simple. Allow me to elaborate further.

Back when the first Argonev-class starbase, the Stratonev, was commissioned, much of the technology was still experimental. While the weaponry, armour and hanger bays were standard and just needed moderate changes to become adopted into the Strat, other technology was more challenging. One of these roadblocks was the power generation systems required to power a space station of this size. As many predicted the final solution ended up being an innovative power plant designed much like a fission nuclear power plant, but re-utilised the fuel from another TEC staple. Novalith warheads. 

As with many experimental weapons, the Stratonev was taken offline within a few weeks of commission. Officially, there were design problems with the starbase that rendered it 'costly to run' - these mistakes were to be corrected in future starbase designs. However, the truth was that the power plants generating power for Stratonev were pushed beyond tolerance levels during stress testing, leading the starbase to...well, the word 'explode' does not really do justice to what happened. Perhaps the only word I can use to describe it is that it was an 'event'. 

So, back to the future. Loyalist high command, at the request of the Central world leaders, pushed the starbase powerplant design to the limit. It is now rumoured that TEC starbases can now, as a last resort, self destruct. High command officially denied this of course. How are such rumours possible when there are not even lifeboats aboard the Argonevs?

Now, internaty, heres what you ought to know about TEC Loyalists. We dont fight fair. We don't fight fleet battles, because we lose fleet battles. We fight with unfair shit. We use shit which gives us a high kill-to-dollar ratio. And by that I'm talking about the fact that TEC starbases can blow themselves sky high with an appropriate level 5 upgrade in the defence tree, taking out any and all enemy frigates, cruisers and (perhaps most importantly), strikecraft out with them (god bless their souls). 

This has perhaps been a bit long of a reply. So I'll just end this memo with this: You + starbases + self destruct upgrade + enemy = You don't gotta fight straight up battles and also I hope you got shit in the gravity well to soak up the xp.

I dont like giving the enemy a fair chance to win. Hey. What a coincidence. Neither do I. Thats why I sit behind all my cheap ass crap and bunker down with novaliths. I'm not gonna lie to you though - there is a chance the enemy won't like you building novaliths. They might even do something about it. They might even do something about it before you get more than 3 planets. So be prepared to whatever it takes - WHATEVER IT TAKES - to ensure you get those starbases ready and the novalith warheads pumping out like the sweet seeds of some horrible flower (your homeworld).

If you reach this point, you are crippling their economy, and if they invade you, you got a big advantage. Don't like fighting fair? Play TEC Loyalists bro

No i want him criple broken and begging for death befor the fight even starts. May I assume you like planets. You like getting planets, and then building extractors, labs, and various other shit on planets. That income is pretty nice too. So when somebody, somewhere, extends out their giant..arm and whacks one, two, three of your planets, you are gonna annoyed. When more die, in a blaze of thermonuclear smiley faces, you are gonna get worried, because that juice keeping your fleet growing is going to disappear. So, you, knowing your economy is completely, utterly screwed up, knowing your fleet is probably not gonna get any bigger and probably not going to get replaced if it dies, are going to attack some guy who has got starbases which you cant get close to, a titan you cant kill, and a fleet motivated by some herbal substance which increases their fire-power by precisely 30%, novaliths about ready to fire again and the largest economy in the game. 

You should play TEC loyalists.

 

 
End of DA_YAZ's quote

 

There is just one tiny very exploitedbol weakness in your tatic.

Starbases prevent planet loss by novality cannon bombardment.

Reply #13 Top

But it's expensive to build a starbase in every planet and equip it with planet loss prevention, and there's still the killed population and lower trade income. TEC already have the best economy, if you can cripple the enemy's you will be able to replace losses much faster, which means that even if your military is weaker, you'll eventually come to a point where the enemy will be too worn-out to counter anything

Reply #14 Top

Quoting Draco-nyan, reply 14
But it's expensive to build a starbase in every planet and equip it with planet loss prevention, and there's still the killed population and lower trade income. TEC already have the best economy, if you can cripple the enemy's you will be able to replace losses much faster, which means that even if your military is weaker, you'll eventually come to a point where the enemy will be too worn-out to counter anything
End of Draco-nyan's quote

 

From russia with love.

 

Joking aside.

Sound like the tec loyalist are very soviet russia inspired.

 

Ok i narrowed my interest down too 2 factions(thanks for all the help all)

 

Tec loyalist.

Reson:

I like the idea of building a empire more then killing one.

 

vaseri rebels.

Reson:

Sharing phase network and i like using allies.

Reply #15 Top

Just play tec rebels and make sure you end the game quickly. Once you have mastered the game then you can play vasari loyalists.

 

Advent is reserved for those who have a nac to pull off some stupendous win with overwhelming odds. You my friend are not there yet. 

Reply #16 Top

Quoting ARESIV, reply 1

quoting post
I have bin playing sins of the solar empire rebelion for a while now but i just cant seem to find a faction that feels right for me.

And i love this game to death.

So i really want a favorit faction(a weakness of mine) to play with.

 

My playstyle is:

Small armies,

Assasintion, raiding, hit and run, scorch earth etc.

The one thing i try to avoid is a straight up fight.

I dont like giving the enemy a fair chance to win.

No i want him criple broken and begging for death befor the fight even starts.

 

 

I dislike having lots of research because in my mind alot of research means you need to do alot of research in order for your army to be usefull.

 

I hate losing units.

 

Ow and a way to beat those god damm fortress worlds(you know those planets with tons of defendses and ships)



 

One single word.

 

Vasari Loyalist.

 
End of ARESIV's quote

 These are actually 2 words. Other than that, agreed. And even if your playstyle did not cover all those things you listed, the answer would be still the same. Deep inside, you know it. Vasari Loyalists are simply that cool. Everything else is just step-down, being satisfied with the second-best. All hail the Vasari loyalists. Muahahahaha