For those of you short of memory ....[whilst being graphic intensive]

Lately I hit a wall with layered graphics in PaintShop Pro.....

It's v6 and 32bit which means the good old ram limitation exists.....even though I have 12gig......

 

The images I am playing with are 48meg per flat bitmap ... 4096x4096 pixels.  The trouble arose when I got to layer number 12, by which time the 'status bar' in PSP6 says it's a 4096x4096x16 million -1477MBytes....

That means the 'one' image is something near one and a half gig!

Now, if you're like me...and running 32bit apps still...for whatever reason, this is pretty close to the limit....where adding more layeys will give AOM errors telling you to close.....

.....something.....

....even when it's the ONLY image open.

 

So...not to be deterred I went a'hunting.... and came up with this...

http://www.techpowerup.com/forums/showthread.php?t=112556 

 

The proggy is a simple tweak  [so it suits me] .... called "Large Address Aware.exe"

 

It works. [at least for PSP]

Currently I have 2 images 'open'....one is 1477MB....the other is 1726.8MB

No AOMs now ...;)

4,536 views 15 replies
Reply #1 Top

Glad you found a solution. I used PSP for many years and came across the freezing problem many times. Knock on wood but switched to PS two years ago and so far haven't had any problems (x64). Knew PSP well and still so many things I can find with PS when I look around. All and all happy I made the switch even thought I had to learn all over again. BTW: I was always happy with PSP just thought it was time to try PS and happy I made the move, even at my old age.

Reply #2 Top

You mean I gots to..........oh boogers! :P

Reply #3 Top

being a continued user of PSP7, I thank you for that tidbit. I've never had that problem (thank goodness) but then again I generally don't work images of the H&L sizes you mention. typical large for me is 1920x1080 with about 20 layers, file size 0.97meg (both jpg and psp).

curious Q; why such a large canvas?

**edit** looked at the site and it mentioned that 64bit/win7 machines will not benefit using this application.

Reply #4 Top

Quoting gmc2, reply 3
curious Q; why such a large canvas?
End of gmc2's quote

Texture mapping for an aircraft model in FSX.  It's about the biggest it [FSX] can handle but gives so much better detail than 1024 or even 2048...;)

Reply #5 Top

Quoting gmc2, reply 3
**edit** looked at the site and it mentioned that 64bit/win7 machines will not benefit using this application.
End of gmc2's quote

Not so.  Only if you only have 4gig or less....then it won't help you.  I have 12...;)

Reply #6 Top

Using Paint Shop Pro 11 here ( as I hate it from version 12 on up).  Never had any issue like this though, but thanks for the info Paul!

Reply #7 Top

Quoting Jafo, reply 5
I have 12
End of Jafo's quote

same here

Reply #8 Top

Until you added the qualifier, I thought you were talking about me... ;P

...uh, what was the subject again?

Reply #9 Top

Definitely helps when playing Sins ;)

Reply #10 Top

Quoting gmc2, reply 7

Quoting Jafo, reply 5I have 12

same here
End of gmc2's quote
Quoting Fuzzy, reply 9
Definitely helps when playing Sins
End of Fuzzy's quote

16 gigs is useful when editing/converting video while surfing the net, listening to music, checking emails, etc.  Sometimes I will have 2 video related programs operating at the same time... not a problem, though a good and fast, multi-threaded CPU would contribute greatly to that.

Reply #11 Top

starkers...multicores multithreads and terabytes of ram mean diddly-squat to a 32bit program when it needs more than even 2gig of it....;)

Reply #12 Top

I got X4 but keep going back to 11. X4 won’t close unless I hit close a bunch of times, anyone have an idea why it would do that?

Reply #13 Top

Quoting DPCloud, reply 12
starkers...multicores multithreads and terabytes of ram mean diddly-squat to a 32bit program when it needs more than even 2gig of it..
End of DPCloud's quote

That's why I install x64 versions whenever possible... thankfully a few devs are now supporting x64.

My mobo actually supports up to 32gb of DDR III 2000mhz, but I'm not likely to ever need that much... though the higher mhz would help improve my WEI some.

;)

Reply #14 Top

Quoting starkers, reply 13
My mobo actually supports up to 32gb of DDR III 2000mhz, but I'm not likely to ever need that much
End of starkers's quote

Mine's 24 [6 slots] but I just upped a screenie showing 96% usage of the 12 [or there-abouts] so like the good old days of 'no-one will ever need more than 640k' never say 'never'...;)

Reply #15 Top

Quoting Jafo, reply 14

Quoting starkers, reply 13My mobo actually supports up to 32gb of DDR III 2000mhz, but I'm not likely to ever need that much

Mine's 24 [6 slots] but I just upped a screenie showing 96% usage of the 12 [or there-abouts] so like the good old days of 'no-one will ever need more than 640k' never say 'never'...
End of Jafo's quote

Well I'm not likely to need that much any time soon.  Perhaps in a year or 2 and more devs have got on board the x64 train.  Until then, though, the 16 gigs is quite sufficient.  I was perusing the Gigabyte site recently looking at their new mobo tech and I seem to remember seeing a mobo [GA-X79-UP4] for Intel CPU's [Sandy Bridge/Ivy Bridge] that supports up to 64 gigs of DDR III 2000ghz, with 8, yes 8 DIMM slots.  Now that is some serious hardware.