Small feature request: Show how many kills a unit has

I would love some way to indicate that the first assault frigates, and any other unit, I built early in the game had in fact been there since early in the game.

 

Showing the number of kills the unit has would be a satisfying indicator and would help foster the feeling of attachment we all have to that one little frigate that made it all 8 hours :]

 

Note: I'm not asking for them to gain levels, just to indicate number of kills

 

Anyone else on board with this?

5,885 views 5 replies
Reply #1 Top

I like that idea.

Reply #2 Top

I used to play Company of Heros and that game does use a kill count for how many and what type of units were destroyed. You usually command about 5 infantry squads and maybe 5 vehicles at once at the most. The small number makes each important and you should be attached to them. They also level up. Then there's Sins...hundreds of units all firing at once in massive space battles - how would kills be awarded when all the damage is being shared amongst that many ships? You could do it by % damage dealt but it still seems silly, sorry. I'd be curious how many ships my capitals and Titan have wiped out over the course of a game but don't really care for frigates/cruisers. I think this would be much more work than it's worth for the devs and there are other far more pressing (balance and bugs and new maps) things that need attention already.

Reply #3 Top

"I think this would be much more work than it's worth for the devs and there are other far more pressing (balance and bugs and new maps) things that need attention already."

 

Sorry I don't know how to forum quote properly, but I think that quote is where we disagree.  I think it could be implemented rather simply without affecting game balance (IE through leveling small craft)

Make it by last hit.  Although giving a unit a +1 for contributing a percentage of damage could be interesting also. I think the point of this for folks is to indicate in general how long the unit has been around rather than to worry about exactly how accurate an assessment of the units effectiveness the number would indicate.

Given the length of the game and the amount of "insert your own story" necessary, it would be a very cheap and easy way to add a layer of depth and attachment to the units under your command.

Reply #4 Top

First off, all units need to have another integer variable attached to them.  This is likely an easy change.  Then, you need to figure out last-hits which the game does not currently do.*  That's more complex but not hard.  Then you have to display it.  That means a change to the UI to accommodate a new variable and possibly even a new draw function.

Because there appears to be some funkiness with buff chain tick rates (and possibly the tick rate of the engine itself), last-hits may not be possible.  You'll have to be sending a pointer along with all your shots.

None of that is a ton of work (unless the Iron Engine is really weird), but still..  They have more pressing issues at hand than this.

Reply #5 Top

More of the mythical "sins 2" feature perhaps.