Pirates cannot die due to bombardment?

I think it may be a good idea, to upgrade the pirate bases so that they cannot be lost due to bombardment of superweapons, i.e. the nova's.


As it stands, in a game with mostly TEC, the pirates die out almost immediately - I'm sure they're supposed to be a factor in the game, not killable just by remote. If you want to end the reign of the pirates, you must attack them directly I say!

21,798 views 19 replies
Reply #1 Top

Sound idea! make them impossible to target automatically so they wouldn't waste shots from the superweapons, but still able to be hit manually for when you want to storm the fort!

Reply #2 Top

That'd just give the human player an advantage.

 

Maybe tie the ability in with their ships. Once their ships in the gravity well are destroyed, the planet can be bombed.

Reply #3 Top

How about a starbase solution?  Give the pirates an 8-point starbase with an auxiliary government compartment?  That way you could still bomb them to pieces, but you'd have to invade them if you wanted them to perish.

Reply #4 Top

Quoting strayth, reply 3
How about a starbase solution?  Give the pirates an 8-point starbase with an auxiliary government compartment?  That way you could still bomb them to pieces, but you'd have to invade them if you wanted them to perish.
End of strayth's quote

 

That's actually a sound idea, because I would like the pirates to stick around abit longer. they make the midgame a bit more interresting.

Reply #5 Top

Quoting strayth, reply 3
How about a starbase solution?  Give the pirates an 8-point starbase with an auxiliary government compartment?  That way you could still bomb them to pieces, but you'd have to invade them if you wanted them to perish.
End of strayth's quote

A late game pirate starbase would be.. well.. christ. :D


I'm good with that idea, so long as it doesn't move about.

Reply #6 Top

If this is done it must be so the pirate bases cannot be targeted by super weapons otherwise the AI will sit and bomb the pirate base continually and since it wont be lost the AI will never use its SW's on the human player.

 

Or make it so they AI will not target the pirate base at all with SW's.

Reply #7 Top

General inability I think.. Otherwise you just give the human player an advantage.

Reply #8 Top

I'm for an NPC starbase similar, but better than what we've got in 7DS.

Reply #9 Top

Pirates are already immune to death by bombardment because pirates stay bombed all the time. Yarr! :ninja:

Reply #10 Top

Might as well give them a titan while you're at it. :p

Reply #11 Top

Just take away the ability to bombard the pirate base it is a base after all not a planet. <_<

Reply #12 Top

Quoting BellGoRiiing, reply 11
Might as well give them a titan while you're at it.
End of BellGoRiiing's quote

 

Not really the same thing. Using the pirates can be an effective strategy in multi-star systems.

Reply #13 Top

The easiest solution would probably be to give the pirates a starbase with the upgrade that prevents loss due to bombardment. (Easy being relative, as it would be quite a bit of work for me.) 

Reply #14 Top

Quoting Yarlen, reply 14
The easiest solution would probably be to give the pirates a starbase with the upgrade that prevents loss due to bombardment. (Easy being relative, as it would be quite a bit of work for me.) 
End of Yarlen's quote

 

I for one wouldn't mind. Good idea strayth.

Reply #15 Top

C'mon Yarlen, you didn't need that time anyway! :D

Reply #16 Top

This would be a good idea - as long as you prevent the AI from auto targeting and wasting shots.  I like the pirate staying in the game late - and they still need cap ships like on the mods.  

Reply #17 Top

Quoting BFroberg, reply 13

Quoting BellGoRiiing, reply 11Might as well give them a titan while you're at it.

 

Not really the same thing. Using the pirates can be an effective strategy in multi-star systems.
End of BFroberg's quote
Yeah I know, was joking around really. xD

So basically, this thread is really complaining about one other thing...THOSE STUPID CANNONS! T_T

Reply #18 Top

Quoting Yarlen, reply 14
The easiest solution would probably be to give the pirates a starbase with the upgrade that prevents loss due to bombardment. (Easy being relative, as it would be quite a bit of work for me.) 
End of Yarlen's quote

 

Why not give the "Pirate Starbase" an innate anti-bombardment ability?

 

I looked at the relevant entity file and it seemed to have 2 levels. I assume the first level is to make the upgrade available and the second activates it. If

 

upgradeBoolPropertyCount 2
    upgradeBoolProperty "CanPreventEnemyColonize"
    upgradeBoolProperty "CanPreventPlanetLossByBombing"

 

is moved from level 2 to 1, would the ability become innate?

Reply #19 Top

On second thought, why not give the anti-bombardment ability to the pirate missile turret?

 

EDIT: Grammar