Red button need some love

Red button need a buff. Its an inferior ability right now.

Thats why i propose some changes in it.

 

1. Red button needs lower requirements. Lv3 tech is more then enough.

2 red button needs changes in ugrades. Lv1 ability, is ok but level 2, should cover whole gravity wheel.

3. I would add lv3 red button upgrade. Lv3 would kill everyhing , caps titans , sbs  thats  is in gravity wheel with sb. Also it should do normal dmg of lv2 upgrade to all targets in 1 gravity wheel connected to planet with Sb. Player would choose the grav.

 

4. to protect fragile tec Sb before RB upgrades will build, i would add a magnetise upgrade. This one would act like a magnet to all  hostile starcrafts in the weel holding them and never release them. Carriers leaving the wheel would loose all strickecrafts.

 

 

34,952 views 36 replies
Reply #1 Top

5. Allows the sb to be automatically rebuilt after 5 seconds. For Free!

Reply #2 Top

6. All RB upgrades  have 100/10/10 requirement and are built in 2 seconds

Reply #3 Top

Quoting Greg30007, reply 2
6. All RB upgrades  have 100/10/10 requirement and are built in 2 seconds
End of Greg30007's quote

et tu, Brute, contra me?

Reply #4 Top

#4 clearly needs a visual effect like a web that all the SC get caught in and slightly rustle around trying to break free. 

Reply #5 Top

Give RB to all buildings.

Reply #6 Top

I don't understand why RB can't just come on the SB automatically...I think you should still have to research a tech to unlock the ability (don't want it to become OP), but having to use 2 upgrade slots for a subpar ability is just ludicrous...

Also, I'm pretty sure the ability is bugged...it seems to damage all friendly units, including the SB itself (which has a nasty habit of getting killed everytime RB is used)...this should be fixed before the final release....

Reply #7 Top

This is serious stardock listen to Quar.

Reply #8 Top

Also, I'm seeing a fifth RB upgrade that causes the starbase to gain health after it explodes. 

Reply #9 Top



3. I would add lv3 red button upgrade. Lv3 would kill everyhing , caps titans , sbs  thats  is in gravity wheel with sb. Also it should do normal dmg of lv2 upgrade to all targets in 1 gravity wheel connected to planet with Sb. Player would choose the grav.

End of quote
An Eradica reduced to zero hp by the rb would be instantly teleported to the Advent player's hw, but under TEC player's control.

Reply #10 Top

I don't think your buff goes far enough quar.  RB is completely useless right now.  It should not only cover the grav well, but adjoining grav wells as well.

Reply #11 Top

Why don't you make it instakill the capital of the strongest opponent?

Reply #12 Top

If anything, the last RB upgrade should be wiring the entire planet to explode. That way, there is a good reason for everything in the well to be destroyed, as well as closing any phase lanes to/ from the old planet. It could also be used as a last-ditch effort to protect the horribly vulnerable novaliths while you try to get at least a shot out of them.

Reply #13 Top

Has the MP community run out of constructive ideas so that all they are doing now is trolling the forums??? 

Reply #14 Top

Quoting Caesar337, reply 13
Has the MP community run out of constructive ideas so that all they are doing now is trolling the forums??? 
End of Caesar337's quote

Nah, just melting down.

Reply #15 Top

I don't know, guys. I see a sixth RB upgrade - destroys everything in the current game that does not belong to the player.

As a layer of added security, if two TEC players set it off at the exact same time, the Space Ponies get brought out and do battle to decide the winner.

Reply #16 Top

*YAWN* To all of these sarcastic balance threads.

Reply #18 Top

Its a button in the options menu that's, well...red...

Pressing it deletes the Win32 folder on your computer, a folder that is known to suck up memory and slow down your computer...it's usually unimportant but when running video games sometimes deleting the Win32 folder can result in an appreciable increase in game performance...

Unfortunately, the red button does not seem to be working in Rebellion, so you'll have to delete the Win32 folder yourself if your game is running a bit slow...

Reply #19 Top

Give red button to to everything in tec culture.

Siriously why doesn't red button come with every tec starbase

Why doesn't meteor storm come with every Advent star-base

Why doesn't shield bowel come with every advent structure

why doesn't every advent  capital ship come with mass transcendence 

Reply #20 Top


Red button need a buff. Its an inferior ability right now.

Thats why i propose some changes in it.

 

1. Red button needs lower requirements. Lv3 tech is more then enough.

2 red button needs changes in ugrades. Lv1 ability, is ok but level 2, should cover whole gravity wheel.

3. I would add lv3 red button upgrade. Lv3 would kill everyhing , caps titans , sbs  thats  is in gravity wheel with sb. Also it should do normal dmg of lv2 upgrade to all targets in 1 gravity wheel connected to planet with Sb. Player would choose the grav.

 

4. to protect fragile tec Sb before RB upgrades will build, i would add a magnetise upgrade. This one would act like a magnet to all  hostile starcrafts in the weel holding them and never release them. Carriers leaving the wheel would loose all strickecrafts.

 

 

End of quote

 

You clearly havent played against a TEC that digs in and defends with red botton. I recently lost a game to that single ability. It is fine as it is.

Reply #21 Top

Quoting nagstrup, reply 20

quoting post
Red button need a buff. Its an inferior ability right now.

Thats why i propose some changes in it.

 

1. Red button needs lower requirements. Lv3 tech is more then enough.

2 red button needs changes in ugrades. Lv1 ability, is ok but level 2, should cover whole gravity wheel.

3. I would add lv3 red button upgrade. Lv3 would kill everyhing , caps titans , sbs  thats  is in gravity wheel with sb. Also it should do normal dmg of lv2 upgrade to all targets in 1 gravity wheel connected to planet with Sb. Player would choose the grav.

 

4. to protect fragile tec Sb before RB upgrades will build, i would add a magnetise upgrade. This one would act like a magnet to all  hostile starcrafts in the weel holding them and never release them. Carriers leaving the wheel would loose all strickecrafts.

 

 



 

You clearly havent played against a TEC that digs in and defends with red botton. I recently lost a game to that single ability. It is fine as it is.
End of nagstrup's quote

 

Reply #22 Top

Why not have it so that any starbase with both red button and construction yards can produce ships that individually have the red button ability?

I feel this would bring both corvettes and red button into line, as the lowly corvettes would finally have enough utility and power to be worth building, while the starbase wouldn't have to damage itself in order to get some use out of red button ability.

Reply #23 Top

I think that's too OP...I think instead that trade ships produced by the SB would have RB on them...since you can't directly control where trade ships go, it'd prevent the ability from being too powerful...

Reply #24 Top

red button = op 

vasari rebel starbase = op

advent are not op and the only race that should get phase jumping star-bases where through psi can teleport to the edge of gravity wells, destroy any units where they teleport and meteor storm has a limitless range.

Reply #25 Top

Quoting Seleuceia, reply 23
I think that's too OP...I think instead that trade ships produced by the SB would have RB on them...since you can't directly control where trade ships go, it'd prevent the ability from being too powerful...
End of Seleuceia's quote

yes that is a great idea.