Desyncs in Multiplayer & MD

Fix this bug and we get a online ppl 1000+

This is the reason why ppl quit playing SINS.

One idea is to re-program the game if needed.

---------------------------------------------------------

After few decades we have almost eliminate the md/dc - Stay tuned for next update !

 

27,179 views 23 replies
Reply #1 Top

Are you sending in all your info, mini dump files, saved game, etc etc like they have asked?

Reply #2 Top

One idea is to re-program the game if needed.
End of quote
I lol'ed when I read this.

Reply #3 Top

Quoting Teun-A-Roonius, reply 2

quoting postOne idea is to re-program the game if needed.I lol'ed when I read this.
End of Teun-A-Roonius's quote

 

Why loled? Are you so high perfectly valid sugestion makes u happy?

He just sad what many players says over oand over from 3 years.

Everyone of us send countless files , but its futile. Files cant reproduced desynks.

And devs, insteed of implement their tools to work and gater data while they play real 5v5 games where most issues take place, keep analising files over and over.

Also there are certain players that have a 100% desynk ratio (p5ynergy). Ist it logical to analise problem on their example?

Devs step out of the box and fix the game. Do not release this wreck

 

Reply #4 Top

:rolleyes:

 

Files do if everyone sends them. If only 1 or even 2 from each game that crashes does then its harder to track down the issue. 

This process requires 100% class participation. 

 

Besides why would anyone want to play 5v5 on ICO? Its not like everyone can wait 45mins+ just to get a game started.

Reply #5 Top

Quoting -Ue_Carbon, reply 4


Besides why would anyone want to play 5v5 on ICO? Its not like everyone can wait 45mins+ just to get a game started.
End of -Ue_Carbon's quote

Because they find it fun? What kind of silly question is that? :P

Reply #6 Top

Quoting -Ue_Carbon, reply 4
Besides why would anyone want to play 5v5 on ICO? Its not like everyone can wait 45mins+ just to get a game started.
End of -Ue_Carbon's quote

Wait times are drastically reduced since Rebellion.

Reply #7 Top

Quoting -Ue_Carbon, reply 4
Besides why would anyone want to play 5v5 on ICO? Its not like everyone can wait 45mins+ just to get a game started.
End of -Ue_Carbon's quote

Whether you like it or not people play 5s on ICO. It's ~80% of Sins PvP. If devs are unwilling to fix issues with 4v4/5v5 games then they are unwilling to fix MP. It's sefe to say that no one cares about your personal preference.

Reply #8 Top

Quoting Qu4r, reply 3

Quoting Teun-A-Roonius, reply 2
quoting postOne idea is to re-program the game if needed.I lol'ed when I read this.

Why loled? Are you so high perfectly valid sugestion makes u happy?
End of Qu4r's quote
Look pal I'm well aware of the problems with the game. I just laughed because reprogramming the game won't fix anything unless you know exactly which part of the code causes the game to malfunction and crash in multiplayer. It is very likely the thing that causes the desynchs to occur will be overlooked again when re-writing the games' code.

Of course the OP is perfectly right about why people quit playing Sins and I hope as everyone else that this issue wil be addressed as soon as possible, preferably before the official release date.

Reply #9 Top

No way to verify 100% that we caught them all but the desync situation for launch should be much improved.

Reply #10 Top

Oops wrong account. Let me state it officially:

No way to verify 100% that we caught them all but the desync situation for launch should be much improved. We've tracked some really nasty desyncs and stomped them into the ground.

Reply #11 Top

Quoting Blair, reply 10
Oops wrong account. Let me state it officially:

No way to verify 100% that we caught them all but the desync situation for launch should be much improved. We've tracked some really nasty desyncs and stomped them into the ground.
End of Blair's quote

Damn, that means less trolling.

Reply #12 Top

Quoting Blair, reply 10
Oops wrong account. Let me state it officially:

No way to verify 100% that we caught them all but the desync situation for launch should be much improved. We've tracked some really nasty desyncs and stomped them into the ground.
End of Blair's quote

good to see!

Reply #13 Top

Quoting Blair, reply 10
Oops wrong account. Let me state it officially:

No way to verify 100% that we caught them all but the desync situation for launch should be much improved. We've tracked some really nasty desyncs and stomped them into the ground.
End of Blair's quote

\o/

Reply #14 Top

Quoting Blair, reply 10
Oops wrong account. Let me state it officially:

No way to verify 100% that we caught them all but the desync situation for launch should be much improved. We've tracked some really nasty desyncs and stomped them into the ground.
End of Blair's quote

we can troll less now! 

Reply #15 Top

Not yet.

I wont belive untill ill see it.

Words cost nothing

 

Reply #16 Top

Troll or not... I want 1000+ ppl online!

Make it happen, ffs     :waaaa:

 

Reply #17 Top

I was just coming to these forums to see if the dysnc issue has been fixed. This was my bigest problem with diplomacy, and caused me to stop playing it.

Right now I am hesitant to purchase the game in fear that the dysnc issue will remain.  

Reply #18 Top

The devs have stated that they are hard at work with these issues.

https://forums.sinsofasolarempire.com/426299/get;3169454

Mind you such issues are often harder to solve then your average bug so there may still be some left over. If you decide to buy please help us out with any of these by following this thread.

https://forums.sinsofasolarempire.com/415093

 

Reply #19 Top

Thank you Blair!  You guys do have a great track record of supporting the game after its launch, so I trust you will continue working out these issues.  Now if we could do something with that awful ICO interface...

Reply #20 Top

Quoting Blair, reply 10
Oops wrong account. Let me state it officially:

No way to verify 100% that we caught them all but the desync situation for launch should be much improved. We've tracked some really nasty desyncs and stomped them into the ground.
End of Blair's quote

You've always been my favorite dev.

 

Don't worry Yarlen, I still love you too.

Reply #21 Top

I just wish I didn't have to wait until launch day to get the desync fix. Hell if only there was a workaround.

 

I've tried lowering/offing every graphical setting, small fleet sizes, normal speeds on everything, in every damn case I desync

Reply #22 Top

Quoting Howdidudothat, reply 20

Quoting Blair Fraser, reply 10Oops wrong account. Let me state it officially:

No way to verify 100% that we caught them all but the desync situation for launch should be much improved. We've tracked some really nasty desyncs and stomped them into the ground.

You've always been my favorite dev.

 

Don't worry Yarlen, I still love you too.
End of Howdidudothat's quote

 

Brownnooser

 

PS u must try harder if u want your rainbow Kol

PSPS. Yarlen i would worry if i was in your place. How tends to have many children with one he loves :grin:

Reply #23 Top

Quoting Qu4r, reply 22
PSPS. Yarlen i would worry if i was in your place. How tends to have many children with one he loves
End of Qu4r's quote

 

You realize they call it SINS of a solar EMPIRE for a reason?