[0.915][BUGz] List of bugs

Taking my old 0.914 thread further (https://forums.elementalgame.com/423950), I will continue list bugs as I find them and re-report ones that have not been addressed. In one single game so far with 0.915, here are the bugs I have encountered.


-[Strategic] In this saved game, I cannot move my Lord Relias' army to the square directly to the left of Spear Maiden's army without starting a dialogue. Graphically, I originally saw the army sitting right at the left vertex of where the army is now.

https://www.dropbox.com/s/dsoypefh4875nzf/120525_2241.EleSav


-[AI] In a very strange turn of events, Warlord Verga died suddenly in this game and I won the game. The most recent autosave is below, but I cannot reproduce this, suggesting some monsters killed him outside territory and he had no mana to escape.

https://www.dropbox.com/s/iwp8ghs37r2prmp/AutoSave.EleSav


-[UI] Not all squares with tile yields display correctly in the strategic map. In this screenshot, the AI is about to build a settlement on the square that I have highlighted with my cursor. On the strategic map, no tile yield is shown, giving me the impression that one cannot settle on this location. However, in fact, I can, and the tile yields only display on the little bar on the upper right of the screen next to the button that toggles tile yields. You can also follow Spear Maiden's army in this saved game and see the inconsistency in reporting tile yields on the strategic map.
http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120525_2247.jpg


https://www.dropbox.com/s/dsoypefh4875nzf/120525_2241.EleSav

-[UI] Edge Scroll Speed in the Game Options can only be adjusted in increments of 100, none of the settings match my taste for the scrolling speed. If set to 0, the screen won't scroll at all! I would suggest reducing this interval (say to increments of 25) and setting a minumum speed.
-[UI] Also on Edge Scroll Speed, the keyboard and mouse edge scroll speeds do not match.
-[UI] When constructing an improvement directly adjacent to a city, the city doesn't register that it is building the improvement until a turn later.
-[UI] D is the accelerator for the Unit Details screen. If I press D n times the Unit Details screen shows up, I will get the Unit Details screen after I close the screen n times
-[UI] Pioneers have an accelerator key B listed for both Settle and Outpost. It is only ever used for Settle.
-[UI] Selecting a single unit in the army and then right clicking a destination to move to often causes the unit to only separate from the army without making any movement. The UI does not update to show that the army was split until I click on the split or remaining army.
-[UI] In the Enchantment section of the Govern screen, clicking on the unit or the spell won't display a pop-up until I exit the Govern screen. Then I will get x popups for having clicked x times on one of them. This behaviour is the same if I click on the Details button in the City List screen.
-[UI] If I press Space to pass a unit's turn, and the UI does not automatically move to the next army with free moves, the number of moves is not updated on the UI

-[Graphical] If there is more than one army on the same strategic tile, and I initiate combat and kill one of those armies, army 1 will fade out/die but army 2 will not appear on the tile until I click on that tile.

-[Guard] If an army/unit is already guarding and I left-click on the army/unit, it becomes available using the Tab key if it has movement remaining (or on the next turn), but the animation shows that the army/unit is still guarding

-[Improvements] I am allowed to build Kennels and Stables even if I don't have Horse Riding and Warg Riding techs, respectively.

-[Music] There main music completely stops playing when a city levels up after I close the popup. I have to trigger some new music before it will restart.

-[Tactical Music] On some occasions, only the foreground music plays and not the middle/background music together with it
-[Tactical Music] If I click on a unit on the turn listing on the left to get to Unit Details, and then I close the listing, the strategic map music plays instead of going back to the tactical battle music.

5,069 views 8 replies
Reply #1 Top

-[Strategic] I recruited a champion on the highlighted tile, which is a Forest. When I recruited the champion, the forest graphic completely disappeared.

-[Strategic] I can see this Lost Library straight through the mountains!

-[Strategic] The tile NE of my Oracle Ceresa's army (SE of Verga's Scout army) has no mountain graphic but the terrain is reported as mountainside, and I am not allowed to move my army onto it. 

https://www.dropbox.com/s/mvvt815p9ys9jjr/120526_1820.EleSav

-[Strategic] When I build outposts, my zone of control updates immediately. When the AI builds outposts, its zone of control does not update until the turn after my next turn.
-[Strategic] Playing Kraxis or Resoln: When a Pioneer settles, the rain and thunder sound plays erroneously. It seems the sound effects are reserved for the Sovereign founding the first settlement. However, even if the Sovereign founds the settlement, the rain and thunder sounds play for a certain number of turns before it stops.
-[Strategic] I cast Pillar of Flame on this River Slag (had only 4/128 health) and its health was reduced to 0/128. However, it did not die. Next turn, it gained 8hp, and I had to kill it manually in tactical combat.

-[Strategic] I can right-click in the fog of war where an AI unit I am not at war with is to initiate a conversation with them. I managed to initiate a conversation even though I did not know that the AI was on that square.
-[Strategic] After loading a saved game, many of the locations I have discovered but are currently in the fog of war do not have graphics loaded. However, I can still find them blindly by hovering my mouse over their locations. I can even select them by left-clicking on them.

-[UI] I am being told that there are enemies in my territory, which highlights the Black Widow camped outside my borders. Only in the next turn, my borders expand.

-[UI] Often in battles, certain AI units have no life bar above them, like this highlighted Air Shrill

-[UI] The PgUp and PgDn accelerators to cycle through cities does not include cities I have captured from enemies
-[UI] When two armies are on the same square that can be joined together without going over the army size limit, I cannot join the two armies together without wasting moves

-[Music] Often when finishing battles, the tactical music continues to play after the battle is over and I have gone back to strategic play.

-[Movement] On occasions where I right-click to move to a location at least more than one turn's movement away and may require some tricky pathfinding, a loud orchestral bass hit plays. I don't think this was intended.

-[Caravans] They were removed from the game in 0.85-0.86, but they still get created in certain situations.

-[Tactical] I have drawn a red box around what the battle log said when Oracle Ceresa received a CLINK from a Wildling Warrior.

-[Spells/Arrows] Still sometimes, during tactical combat, arrows and ranged spells with projectiles comes from off-screen

Reply #2 Top

caravans were removed ? Karavox seems to still build them, after declaring war on him his caravans appeared in a few places of the map, they are a nuisance

Reply #3 Top

Wanted to show you this thread: https://forums.elementalgame.com/415301

In case you haven't noticed ;), I am happy that you decided to put your time into posting all this! :)

Sincerely
~ Kongdej

 

Reply #4 Top

Caravans should still spawn between the capitals of factions with economics treaties.

A clink is when a unit fails to penetrate armor but still does a single point of damage.

 

Reply #5 Top

Yes, caravans still spawn and automatically travel to enemy AI cities after making an economic treaty with them. 

 

In my games; however, the caravans can be "co-opted" by enemy AI armies and moved across the map like a regular unit. They also appear in tactical combat, where they do nothing and are killed by an attack that deals more than 5 damage.

Reply #6 Top

Quoting Kongdej, reply 3
Wanted to show you this thread: https://forums.elementalgame.com/415301

In case you haven't noticed , I am happy that you decided to put your time into posting all this!

Sincerely
~ Kongdej
End of Kongdej's quote
Is there something from that thread that I have not done? The only thing is probably not posting the debug.err file. I have not experienced any crashes yet.

 

A clink is when a unit fails to penetrate armor but still does a single point of damage.
End of quote
The issue is not what the clink does, but the incorrect grammar in the boxed text.

Reply #7 Top

Quoting thoushaltnotdividebyzero, reply 6
A clink is when a unit fails to penetrate armor but still does a single point of damage. The issue is not what the clink does, but the incorrect grammar in the boxed text.
End of thoushaltnotdividebyzero's quote

Nah, just my memory putting in extra content in the things I read to make my life more exciting ^_^...

Sincerely
~ Kongdej

Reply #8 Top

-[Shop] When shopping in an ally's shop, my wolf pelt is incorrectly shown as an equipped item. Same thing happened later with a silk web.

-[Design] Now here is a real exploit! I can design zero-maintenance units that can make settlements/outpost by editing the pioneer unit and modifying anything on it. Good way to cheat.