Wandering Titans

I played a few games last night as both TEC and Advent rebels, and I noticed that my Titans had an attention span on a target for about five seconds before they moved on to another enemy.  I had at one point the Eradica titan target a SB with the AoE ability then move on to a defense platform on the other end of the gravity well.  I need to do some more testing, but has anyone else had this happen to them?

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Reply #1 Top

Not at all, try verifying the cache integrity.

Reply #2 Top

Ah, I think I might know what the problem is.

After a ship uses an ability, it then picks something to auto-attack. Capital ships have this happen to them too. I usually just wait for the ability to complete, or queue an attack command by holding shift.

It's a bit annoying, since you'd think the ship would continue going after whatever you told it to work it's wonders on...

Reply #3 Top

Yeah, I see this happen all the time. Ability use (at least targeted abilities) seems to cancel out any existing attack orders.

Reply #4 Top

Yea that seems to happen with any capital or titan.  I guess the attention issues can be ignored if i spam attack my target.

 

 

Reply #5 Top

Its just rather annoying when I Snipe a star base with the TEC Rebel titan, than all of a sudden it picks up that it wants to kill the LF 90 degrees to the right, and if I just happen to be doing something else like micromanaging a cap, by the time I get it to face the target again, I end up having more losses due to the titan not killing it fast enough. Would turning off auto attack stop this crazy behavior?

Reply #6 Top

Probably But then it wouldn't shoot anything.

Reply #7 Top

Doesn't disabling auto-attack shut off additional bank targets?

Reply #8 Top

I noticed this problem too and found it very frustrating.

It's a huge problem when  you're titan is duking it out with another titan, or a starbase.  They have such a slow turn speed that the time it spends turning around, and then after you notice and re-direct it, the time it takes then turning back to face the target, is enough that by then you've lost the battle, because they've done so much damage to you while you're titan was effectively ignoring that oh-so-important target it was supposed to be hammering on.

Yes, you can solve it by queing an attack order immediately after any command to use an ability.  But this is kind of irritating, especially for abilities like snipe that (at higher levels) have a relatively small cool down and can be used multiple times before your titan runs out of anti-matter.  As it is presently, when my Ragnarov is fighting another titan, it turns into a click fest on my part, snipe->shift+attack, snipe->shift+attack, and more often than not, at some point in the LONG battle I'll mess up this combo somehow, and realize that my titan is slowly turning away from it's target, and then by the time I get him facing the right way again, I've already lost the battle that only moments ago I was clearly winning.

Not a game-breaking issue by any means but a fix for it would be nice to have before release.  Units ought to maintain targets when casting an ability, otherwise large battles turn into unmanageable chaos.

Reply #9 Top

I agree, this needs to be fixed! Also the title of this should be ADD titans...

Reply #10 Top

I haven't been able to confirm this issue 100% of the time.  Sometimes when I let the titans or capital ships have free reign they tend to stay focused on their target.  It seems more of a random occurrence right now for me.  I need to test is specifically on the larger targets like SB or other titans to confirm it.

Reply #11 Top

I think it has to do with whatever the titan/capship/whatever deems is the biggest threat at the moment. If the target you tell it to use an ability on is already it's prime concern, it'll follow up with an attack until it's dead. If you have a difference of opinion, it'll wander off.

At least that's what it seems to do to me.

Reply #12 Top

FIRE MAIN GUN AT THAT STARBASE!

*BOOM*

 

OH HEY!  A SIEGE FRIGATE!

*Turns to attack while the starbase destroys the fleet*

Reply #13 Top

Yah, it definitely feels like that.  Even the capital ships are like that.

Reply #14 Top

Hmm, if it's related to the issue with ships switching targets after using an targeted ability, that has been in since original Sins.
Never understood why they do that either, is there any real benefit to it?

Maybe Rebellion would be a good final point to tackle inconsistencies that existed throughout the lifespan of the franchise.
There are others but i'm too tired right now, all that can think of now is the phase animation of the Progenitor, irked me since 2008 that its "head" always pokes out of the swirling vortex :-).
Though this example is "just" a visual bug but i hope you get my drift.