I'm new to FE and need a primer on expansion & the economy
I've played enough of these games that I have a vague sense of what's going on, but this game has enough small differences in the expansion and economy areas that I'm kind of lost.
- First of all, is there a way to permanently toggle a yield display on so when I'm out exploring I actually know if I find a city site or not?
- Taxation vs. Unrest... I've built several unrest reducing structures but it never seems to effect the unrest number on the tax slider.
- When I'm placing a city, what am I looking at for the yields? How many of those tiles factor into a city's production and food growth?
- Do special tiles like mines and farms have empire-wide effects? If I have 2 mines at one city and 0 mines at another, does building something at the city with no mines still make use of the other ones for bonuses?
- Some improvements make reference to "per material." What is a material? All the special resources in the game you have tapped?
- What is considered good cash flow vs. unrest? It seems like you start taking too big a hit on production and science to get appreciable cashflow, but unit upgrades, hero equipment and recruiting higher level heroes is very expensive.
- How do you improve the camps like Troll Lairs, Ophidian doodads and Ogre Mounds? I don't see an unlock in the research tree, though I have been able to randomly build on the Ophidians even though it says I can't, probably due to a bug (they're really strong!!).
- Is there a good reason to spam outposts to keep your territory contiguous, or is it fine to just lock down the key areas and resources you want?
There are definitely more questions, but I'll just start with these.