Someone explain to me how sins is unbalanced?

Long explaination please!

 I know this is probably a dumb question but how is sins unbalanced? Not that I sense that it is there but I dont really know "how" it is unbalanced. Each side can pretty much build the same units and each side has unique traits and abilites that define them in the game. Someone give me a really long explaination to this please so that my mind can compute with the complexity of this annoying, headache driven question. :)

Also if the developers manage to read this could be something that they may look into eh? :O

13,034 views 5 replies
Reply #1 Top

Its not so much as which side (though Vasari own the late game with Phase Missiles) is more OP then others as which unit is OP.  Bombers and Long range frigates have a tendency to dominate the battlefield (and the Vasari give Phase Missiles to both types) as they tend to hard counter the others  hard counter (bombers hard counter Heavy cruisers which counter LRFs while LRFs hard counter the light frigates which counter the carriers carrying the bombers). Throw in some flak frigates which counter fighters that can counter bombers (hard counter) and LRFs (soft counter) and you have a big ball of death that is unstoppable expect by a larger version of said death ball.

Reply #2 Top

Could u not wait until the unstoppable fleet has attacked one of your fortified worlds and then send your fleet in to beat them back maybe? I know starbases can take on a whole fleet by themselves.

Reply #3 Top

Bombers kill Star Bases.

Reply #4 Top

I suppose having the right mix of defenses might allow you to take on the other fleet with an equal-sized "ball of death" (if I may borrow Ryat's term). However, I believe most of the MP community would prefer to spend the resources on getting a bigger death ball rather than on static defenses (which can be avoided until an opportune time).

As for single player, though, I don't think this unbalancedness is too bad. I think it's mostly a multiplayer problem, though I have been wrong before.

Reply #5 Top

As said above, sins suffers from the same 'imbalance' as a number of RTS games: Ball of Death. With a hard counter system, it generally ends up that you only need two types of units, maybe three, that hard counter the hard counter to each other.

Static defences are alright, but not great. As said by Ryat, bombers are the counter to pretty much all static defences. Especially at Supercritical Mass. The Carriers sit at the edge of the gravity well where the defences can't hurt them, whilst 1000+ bombers devastate everything within the well.

 

In single player this isn't so bad. That AI are generally... stupid, so that is where the SP imbalance comes from, however multiplayer isn't so much imbalanced as it is Big Ball of Death rush.