Alright, so in many games i've played competitively clans were around, in sins i'd love to see more of a competitive twist coming about, perhaps making a clan would be more appealing or atleast worth the effort if there was a way to track a clan war? or a ranking system?
Even if it was one player made, i dunno if its around these days, but clanwars.cc was always a good one before ea started their own system.
Likewise we could always approach game replays looking for a spot on their website to setup mentoring, tutoring or something.
I guess what i'm saying is, how about we as a community come up with some ideas to make clans and competitive play worth while, so when rebellion is released, we have something to do than just 3s/4s/5s and make things interesting above just playing. You could say that this undermines what a game sets out to do, entertain. But for some of us, winning just isn't enough, clan politics, fighting, dissing and owning becomes just a little more than fun ;]