Suggestion about killing Titans

Everyone, including myself, is kind of annoyed (as evedent in some posts) by the fact that titans keep their lvl after they are rebuilt.  This means that killing your enemy's titan is not gonna significantly impact him, it will just cost him some resources and will prevent him from having a titan for like 4-5 minutes. But due to the Titans' immensive offensive and deffensive abilities, losing them should have more impacts on the "loser".

 

I have read some suggestions in the posts, all vary from making titans lose 1-2 levels each time they die, or making their abilities cost resources to obtain (like starbases), and a bunch of other ideas, which are all good, but all of them focus on the losses of the "loser", instead of making a gain to the "destroyer".

 

My suggestion would be making the Titans worth alot of Exp; something like 1000 when it is lvl 1, and increases by a 1000 every lvl. This would mean that killing a lvl 10 titan can get your cap ships (if all 14 of them are in the same gravity well) enough experience to gain 1-3 lvls (depending on their current lvl). So the owner of a titan would be more careful about his titan to avoid giving experience to his enemy. Also this will encourage players to use their caps more on titans.

 

So what do you think, folks?

9,634 views 8 replies
Reply #1 Top

Resource base upgrade for titan is bad.  

 

Losing a percentage of experience per death is good. I vote 20 to 40% per death

Reply #2 Top

titan need to lose lvl but not all the way back to 1 if its a high lvl titan

so if a lvl

1-3 titan is destroyed its reset to lvl 1

4-6 titan is destroyed its reset to lvl 3 with a cost increase

7-9 titan is destroyed its reset to lvl 5 with another cost increase

10 lvl titan is destroyed its reset to lvl 6 or 7 and another cost increase

Reply #3 Top

They actually do give a good amount of XP on death, though it can certainly be higher for how powerful they are (though 10000 at level 10 seems a bit much). I suppose they could also give resources on death as well, though its probably simpler just to stick with punishing the "loser".

 

Reply #4 Top

Pure and simple when you lose a Titan it should start at level 1.

Reply #5 Top

/facepalm no it shouldnt cuz once u lose it, its game over if it was like that

Reply #6 Top

i posted that idea before except 1000 xp is nothing - if you have 4 or 5 cap ships in the system where the titan is downed thats only 200 xp each - there needs to be a scare factor to losing a titan - late game all titans are tech 10 so you need losing one to still be a big deal - 10-15 thousand XP would stop late game titan spamming because you are brining your enemies cap ships up to level 10 and making them a bigger threat

Reply #7 Top

I don't think the game should be so dependent on having a titan to succeed. Having said that- I am all for once you lose it, it's back to level 1 with it.

Keeping a high level ship should require people to have the necessary support and to baby it.

You don't need a titan to defeat an enemy fleet or another titan. It does make it easier but it shouldn't be a crutch or a game breaker.

Reply #8 Top

To the OP;

Your suggestion seems decent and well thought out, but it'd likely focus even more of the game play strategy on using units that a ) don't die easily, and b ) gain experience, something that's already being practiced more often due to frigate-based fleets giving obscene amounts of exp. to opposing Titans.

On Titans in General;

I think they should restart at level 1 too, but they also need to be completely re-balanced so aren't as game-changing as they are now. I like the idea of them being defined as "heavy" capital ships. Not game changing units that can usually take on an entire pirate base at level one with minor support. 

Sins isn't even a 4X anymore, considering how little you can actually exploit/be diplomatic with opponents, and how much focus is on building the biggest, baddest fleet. The Titan addition just shifts more and more of the game's focus on being offensively based in your gaming style.

I don't currently see any compromises to be made with the current system. If they keep their levels, destroying one doesn't mean as much, but reducing levels seems cumbersome and completely wiping their experience means the person that lost one will be annihilated. There's no second chances. Even if you gave rewards to the victorious fleet, I doubt it'd keep the other person from churning out yet another lvl. 10 Titan.