Suggestion about killing Titans
Everyone, including myself, is kind of annoyed (as evedent in some posts) by the fact that titans keep their lvl after they are rebuilt. This means that killing your enemy's titan is not gonna significantly impact him, it will just cost him some resources and will prevent him from having a titan for like 4-5 minutes. But due to the Titans' immensive offensive and deffensive abilities, losing them should have more impacts on the "loser".
I have read some suggestions in the posts, all vary from making titans lose 1-2 levels each time they die, or making their abilities cost resources to obtain (like starbases), and a bunch of other ideas, which are all good, but all of them focus on the losses of the "loser", instead of making a gain to the "destroyer".
My suggestion would be making the Titans worth alot of Exp; something like 1000 when it is lvl 1, and increases by a 1000 every lvl. This would mean that killing a lvl 10 titan can get your cap ships (if all 14 of them are in the same gravity well) enough experience to gain 1-3 lvls (depending on their current lvl). So the owner of a titan would be more careful about his titan to avoid giving experience to his enemy. Also this will encourage players to use their caps more on titans.
So what do you think, folks?