Bugs in Rebellion
I was recently playing my first game in the beta. I played on a large map, 3 star systems, against 7 npc. 3 medium 4 hard.I played as TEC rebel faction.
The game victory condition had been set to win only by destroying the capital city. The only problem is that the computer would loose the game before any damage was done to their homeworld. I had on 3 separate occasions attacked either a planet before their homeworld or a system which contained a majority of their force. And the moment one capital ship was destroyed, I don't know if it was their first one, then the message would show that they had lost. This happened to 2 of 3 npc's in my star system. It may have happened to a third npc in my system but I did not see it as the other npc's took it out. Either way two ncp capitals were still alive and well in my home system after the game announced that they are dead.
Secondly, I don't know if this is a bug but it was the first time I have seen it happen. Late in the game I had random ships appear in my homeworld system. This may be a feature to the TEC Rebel faction but I found it to be more of an annoyance since my ships at this point were no longer in that star system and it was easier and more importantly quicker to build them in a planetary system closer to the fleet.
Lastly the Titans are awesome. Thanks for making them exist.