Been doing some thinking, got a couple ideas for changes to titan abilities, specifically to the Rebel Advent and TEC.
For the TEC, overcharge is fairly underwhelming, and to be honest I was hoping that the Ragnarov would have some serious anti planet capabilities. Therefore, I'd suggest the following: move overcharge to a regular ability. Merge explosive shot and snipe, nerf the damage. Keep scattershot the same. Make the ultimate ability something like 1000 planet health damage, 75 population damage. Basically this would be a much bigger and badder version of the Marza's planet bombing ability and I think makes sense given the aggressive nature of the TEC rebels. Nerfing the damage of the explosive shot/snipe combo makes it balanced while keeping the basics of the two abilities intact.
For the Advent Rebel titan, mostly the level 6 ability needs to be changed. I like the theory behind it, but requiring the titan to die in order to use it goes against (in my mind) the whole idea of building titans. I understand that it fits with the general sacrifice overtones to the Advent Rebels, however in practice the ability is situational and uncontrollable by the player who owns the Rebel titan. My suggestion is simple, keep the basics of the ability the same, change the requirements. Make it usable only when the titan reaches a certain health threshold, say 1500 health. It then receives Invulnerability, buffs to ability recharge and AM recharge, and a buff to damage for 45 seconds, with a cost of about 200 AM and a recharge rate of 80 seconds or so. This keeps the general spirit of the ability while making it more usable and dangerous.
I think these changes would make a lot of sense, as so far the Rebels of the Advent and TEC factions have weaker titan ultimate abilities than their Loyalist counterparts. Both are more damage oriented but have, as of now, relatively useless ultimate abilities. What do you all think?