A Possible Alternative to Twin Fortresses

Is the twin fortress technology OP?  That's debatable...it is tier 8 and has a chain of pre-reqs, but once obtained it is pretty damn powerful...even a human player who knows what they are doing is going to have a hard time countering 2 SBs supported by an ankylon and a pittance of other supporing ships/structures...

Of course, SBs can usually be bypassed or isolated from a supporting fleet but in smaller games with only 2-4 players, that is not always possible...

In any case, I'm not particularly fond of this Loyalist technology...I would rather see a different type of research entity modifier that allows SBs to have more upgrades...so instead of having 2 SBs, the loyalists could put 10 or 12 upgrades on their SBs...I know some share this viewpoint but I figured I'd put it out on the open....

11,816 views 19 replies
Reply #1 Top

No its not, its easy to counter with the TEC SB killers.(12 can take down a fully upgraded SB in a very short time, especially with support) Furthermore it fits the tec loyalist lore to a "T" And also in regard to that titan there can only be one, so attack from another direction.

Reply #2 Top

I really think they should get both, but whatever. The only thing is Polistes is that the TEC ogrovs can take out starbases well, but trinity Advent and Vasari antistructure cruisers are either non-existant or ineffective. Granted it sounds like one Advent titan will have the ability to capture planets through Auxillary government, so that will negate many loyalist benefits, and what I assume are the Vasari loyalist seem to get the ability to bring something in addition to their titan that  can help in that setup, but that still leaves two factions with a hard time dealing with this situation. The old counter of bomber swarms won't work well against a titan.

That said, I agree the best thing to do in that situation is the outflank them. There maybe situations where that's not possible, but you should have most of the map by then, and thus its just a war of attrition. A very painful one but you should have won at that point anyways, and with the new victory conditions it may not be necessary to fight through them.

Reply #3 Top

Quoting GoaFan77, reply 2
I really think they should get both, but whatever. The only thing is Polistes is that the TEC ogrovs can take out starbases well, but trinity Advent and Vasari antistructure cruisers are either non-existant or ineffective. Granted it sounds like one Advent titan will have the ability to capture planets through Auxillary government, so that will negate many loyalist benefits, and what I assume are the Vasari loyalist seem to get the ability to bring something in addition to their titan that  can help in that setup, but that still leaves two factions with a hard time dealing with this situation. The old counter of bomber swarms won't work well against a titan.

That said, I agree the best thing to do in that situation is the outflank them. There maybe situations where that's not possible, but you should have most of the map by then, and thus its just a war of attrition. A very painful one but you should have won at that point anyways, and with the new victory conditions it may not be necessary to fight through them.
End of GoaFan77's quote

Problem is that the multiplayer community hasn't warmed up to the new victory conditions and is uncertain if they ever will. I think this is probably the biggest hassle of Sins MP since everybody wants to play with the same god dam settings and frankly I am getting tired of it.

Reply #4 Top

I think the twin SB tech is fine considering how deep in the tree it is. As long as the Advent and Vasari anti structure units get changed or buffed I'm ok with it. The Advent starfish needs an option to focus fire and the Vasari Star base needs to build and upgrade faster in enemy territory (yes I know there's a tech that helps with this, its not enough).

Reply #5 Top

It's a tier 8 tech and unless there's an awesome chokepoint your opponents simply can't bypass, putting all your eggs in one basket isn't a very good idea.  Most games will end before anyone can really make use of it.  If anything it should be availible earlier, so you could throw up two basic starbases as a strong mid-game defence option.

As for the extra upgrades thing, it's a pretty safe bet one of the other races is going to get that as it's an obvious idea (probably Visari). 

Reply #6 Top

the vasari gets a phase jumping sb so they dont need to be able to build a starbase faster in an enemy grav well they can just build on in there and jump it in

Reply #7 Top

i had never seen a strategy where bunkering with one or two sb comes to a succes. Most times i just  pass the gravitywell with the SBs with some loss. But a defender who spend all th emony to his SBs has no high fleet after the defended gravitywell.

 

I would like to see a replay were a defender wins a game with heavy defending where the attacke not try to kill that high defended planets. 

Its true. a planet with to SBs is hard to get. but: what is so important on this planet ? just pass it.

 

I think that is the true power for sins that each faction has his own possibilities to get rid something (in this cas the two SBs) Tec can kill them.  Vasari can pass them without loss with his ultimate cannon. And Advent.: I have heard that the advent titan can disable fleets around. maybe they have other posibilities... just lets wait for the other factions.

Reply #8 Top

Quoting lbgsloan, reply 5

As for the extra upgrades thing, it's a pretty safe bet one of the other races is going to get that as it's an obvious idea (probably Visari). 
End of lbgsloan's quote

 

Good thing your not betting any money since no one is getting such a tech currentlly.

 

That said i really wish they'd make it so that the health, weapon, and possibbly hanger upgrades don't count towards the upgrade limit. But reduce the max upgrades to say 3 or 4. Right now the health and weapon/hanger upgrades are so vital to an effective starbase that several other options are partially or wholly sidelined because you can't afford the upgrade slots.

Reply #9 Top

Quoting Rovert10, reply 3

Problem is that the multiplayer community hasn't warmed up to the new victory conditions and is uncertain if they ever will. I think this is probably the biggest hassle of Sins MP since everybody wants to play with the same god dam settings and frankly I am getting tired of it.
End of Rovert10's quote

I have not tried all of them yet, but I like cap ship victory.  Also, its ok if not too many people like some of the new ones.  Nothing is stopping them from playing the original.  And the people that like the new ones can play them.  Eventually, people will want to play the new ones, probably.  You like the new ones, Rovert?

Reply #10 Top

Quoting Rovert10, reply 3
Problem is that the multiplayer community hasn't warmed up to the new victory conditions and is uncertain if they ever will. I think this is probably the biggest hassle of Sins MP since everybody wants to play with the same god dam settings and frankly I am getting tired of it.
End of Rovert10's quote

Whether the current Sins MP community likes it or not I'll bet the new players who get the game won't be so enamored to those old settings. Stardock still has some stuff to do to really flesh out the new victories but just as a means of speeding up the game I think it'll eventually become the norm. With the auto match sharing I suspect a new map pack might start to even cut into the dominance of Random maps, especially if they can be optimized for certain victory modes.

 

Reply #11 Top

ya. i think it would be cool if. say. one of the advent factions got the ability to up their slot count.

Reply #12 Top

Quoting KarlBar99, reply 8
Right now the health and weapon/hanger upgrades are so vital to an effective starbase that several other options are partially or wholly sidelined because you can't afford the upgrade slots.
End of KarlBar99's quote

Well, in the case of dual starbase, when you place them near each other, one of the more useful upgrade is the repair thing... it allow each starbase to repair the other one...

Quoting unic, reply 7
i had never seen a strategy where bunkering with one or two sb comes to a succes.
End of unic's quote

It is the only way to succes in single player using huge multistar map... so much novalith bullet are flying around that starbase with aux gov is the only way to keep any planet... diplomacy don't have any effect on novalith... same if you have a ceasefire, are at peace and have planet vision ( to be sure that AI know that they shoot at friendly planet ), it change nothing... they continue to shoot at you ( first screenshot )... a lot ( second screenshot )  

Reply #13 Top

second screenshot ( forum refuse two screenshot in the same post today... WTF !!! )

Reply #14 Top

That second one... DANG!

Reply #15 Top

Quoting Thoumsin, reply 13
second screenshot ( forum refuse two screenshot in the same post today... WTF !!! )
End of Thoumsin's quote

I think its safe to say in that case being able to build two novaliths per gravity well is far more dangerous than having two starbases. ;)   Might be nice if the loyalist AI would occasionally still novalith spam, but the current set of AI does it regardless of faction simply because they can't do anything else.

Reply #16 Top

if you captured an enemy planet, even tho u guys are allies the novalith can still fire on a world because  the AI still thinks its an enemy planet because it dose not have current (updated) info (they didnt explore it yet)... same thing with you. if you allied with someone and they took over a planet that you have not explored in a while- it still shows as an enemy planet  and you can bombard them with your novaliths  

Reply #17 Top

I'm not convinced of that, I know for a fact (at least as Advent) that I can't fire Deliverence Bolts at planets that are no longer controlled by anyone even if my last info says that an enemy controls them.


That, and inThoumsin's screenshot he clearly had planet vision with that AI, meaning he 100% had the intel that it was a friendly planet.

Reply #18 Top

Quoting Mr., reply 17
That, and inThoumsin's screenshot he clearly had planet vision with that AI, meaning he 100% had the intel that it was a friendly planet.
End of Mr.'s quote

Yes, i was thinking that they shoot on me because they don't know that i own the planet but nothing have change with planet vision...

And the nova bullet in the second screenshot are from my 2 allies... the dark blue one have not planetvision... have loose diplomatic point with the imposssible "send envoy" mission... the hundred of rebels ship around his planet make it impossible to keep a enjoy cruiser alive...

Have maybe something to do with the new victory conditions... i use the homeworld victory condition and 90% of the nova bullet in the second screenshot are targeting my homeworld... who survive only because a starbase with remote gov option...

Reply #19 Top

In regards to allies firing novaliths on allied planets its not an issue with the ai, its the nature of the weapon itself, and its most noticeable when the distances the missile itself has to travel is huge. I never have this issue in single star systems.

For example the ai keeps firing the missiles at an enemy planet that you happen to take over, well those missiles that are on the way are going to impact your planets even if the ai know you have it. And sometimes missile times take over five minutes to reach the target, giving the impression that the ai is targeting you when in actuality its not. In fact I have been hit by my OWN weapons after I take over an enemy planet.... talk about embarassing.