Mana Blast is OP

Once those shards are harnessed it is very easy to found oneself swimming in mana.  Typically 1500-2000 in my games.  That's when I discovered the power of the mana blast spell.  Does damage equal to 10% of your stored mana or 5% if the target resists.  That's 150 or 75 damage a cast  With 2 heroes in my stack both with +10 initiative giving 2 casts each off the bat I killed all before me.  I stopped bothering with weapons and troops, there was no point.  Perhaps it should be renamed mana nuke?

12,670 views 14 replies
Reply #1 Top

How much mana does it cost to use? It should be high. If it cost as much as the damage done, then you would deplete fast. With two heroes and 2000 mana, you would spend 380 mana on two uses of the spell.

Reply #2 Top

I can't remember the cost but it was low compared to the damage done.  Maybe 10-15 manna. My mana pool kept going up despite continued use.  Yes your suggestion of a higher cast cost equal to the damage done would be a good balance.  I think the mana glut in this beta also needs to be addressed.

Reply #3 Top

I think it might also be your playstyle or settings, cause I dont always have too much mana. I like flame dart and my hero typically casts it twice in the start of a battle. Thats 20 mana right there. 

Reply #4 Top

Its base cost is 30 iirc. And you can get it down to 15 (at least in some versions I think)

 

Its one reason to hoard your mana ;)

Reply #5 Top

This seems OP when most other spells are doing 10 dmg.

Reply #6 Top
In its current form, the cost of this spell should be proportional to the damage it deals. Terribly, terribly OP. :D
Reply #7 Top

Way too OP because in my games I have way too much mana gathered than that I'm spending (maybe i'm doing it wrong lol)

But still, it's too much dmg for that cost!

Reply #8 Top

Wanna try something else OP with lots of 2000 extra mana?   Give any intelligence enhancing objects you have to your smartest hero and cast Paragon 20+ times   :)   Then collect another few thousand mana and repeat.  Then you don't need spells to stomp the bad guys and you can collect mana even faster.  With large map, level 90+ is very doable.

Reply #9 Top

Well, more importian is how do you get this mana blast? Of course it's might from quest reward, but anything, it's very rare, in face, many of I play, I never got them, I don't think it's overpower at all, since I never got them in my many play and quest, but I think it's quest don't respawn in game anyhow.

Reply #10 Top
1 Option is the "Sovereign's Sword" item (level 9 requirement). Then there is the Morrias Spellbook Quest which also grants Mana-Shield spell. I believe there is also a high-level magic-tech which grants it.
Reply #11 Top

Manablast is underpowered as it not comparable to high end late game melee damage. It takes a considerable amount of mana to do damage that is roughly equivalent to high end regular hits (not criticals which can do mind boggling amounts). After a few uses, it becomes sub-par as your mana drops rather fast by using it.

Not to mention that is a quest spell that needs to be found...

We need a spell that is generally more powerful (like the previous arcane arrow or blast or what not) that does a fixed damage, based on your intelligence (or now, spell mastery for example).

 

Reply #13 Top

Quoting holoantt, reply 6
In its current form, the cost of this spell should be proportional to the damage it deals.
End of holoantt's quote

Apparently, the devs can't be bothered to implement scaling mana costs.  Big ol' whammie! :no:

Reply #14 Top

Want to see OP spell? Try Dirge of Ceresa, or even simple Contagion, playing as Resoln.

 

I annihilated 30+ full 6-unit armies with just my sovereign in a few turns using just Dirge of Ceresa and the occasional drain life to keep HP up from the archer unit pinpricks during channeling.