Experience needs to be retuned badly.

I have to say I liked the exp tunning in the first beta much better than in beta 2.  Of course I know that the exp was toned down a great deal because of issues with Sovereigns hitting lvl 30+ with ease.  However a perfect example of why I think retune is needed is I assaulted an enemy city.  I had 2 champions and my sov, and 4 squads with me.  The enemy city had 6 squads plus city militia and a champion and yet the exp reward for victor was only 5 exp per unit.  Now granted that was spread over 7 units on my side, but 35 total exp for that battle is very badly out of balance.  The other issue I have is can the dragon statue quest line even be beat without a lvl 20+ sov and a massive army?

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Reply #1 Top

Exp shouldn't have been split 7 ways, just between each champion/Sov. Thats just an bug in calculation probably. It happens, I killed 4 ignys and got 300 exp. From lv1 to 5 instantly.

Reply #2 Top

Are you playing version 0.85, or did you nab the newest .86 version?  XP payout was bugged in .85 and wouldnt take into account army size, resulting in getting only a fraction of the XP you should have.  This was corrected in .86.

I'm not having any trouble getting XP in .86 (though admittedly its not the crazy XP rate of .77), as long as I don't group my Champions past  the lowest levels.