[Suggestion] More of a reason to keep Sovereign's at home?

As it currently stands it doesn't really seem like a good investment of a talent point to put something in "Path of the Governor" for one of the initial perks of your Sovereign.  Every other perk you get to choose from the initial "Path's" has a tooltip line informing the player that choosing that particular perk will open up additional perks further down the road for the player within that discipline.  Would it be possible to add in unlockable perks from choosing "Path of the Governor" which would help motivate the player to keep the Sovereign at home, buffing it's current city/heroes/faction status?

5,170 views 8 replies
Reply #1 Top

I was thinking that champions /sovereigns who choose to follow the path of the governor should be encouraged to stay in cities by, for example, gaining experience from building and training units.

Reply #2 Top

Yeah, I think there needs to be more "Leadership" or "Administrative" perks to sovereigns. I don't think EVERY sovereign should be out on the field and fighting all the time. There are a few perks like this such as the Administration perk but a majority of them don't encourage you to remain in a city.

I'd like to see perks for Merchants that increase city income (if stationed), perks for Governors that increase growth and reduce unrest, perks for Researchers that add to research income, and perks for Mages that increase mana or something. Stationing should have a benefit to it, IMO... but minor.

Reply #3 Top

Well, certainly the Adventurer's Guild partly compensates for this. I can see that it'd be a difficult balancing act to, on the one hand, keep governor heroes leveling and being useful while stationed in cities, but on the other hand not make it so that adventuring heroes could more easily level up by staying in town than killing enemy armies.

Reply #4 Top

Master of Orion 2 had two types of heroes- Governors (who stayed at positioned planets to improve them) and Fighters/Captains/I can't remember the name, the point being these other heroes were on a given starship, improving its performance. I don't know whether it would be necessary to create two different classes of hero, but certainly having attributes that reward staying home to defend and administer things should have some sort of reward!

XP for building/training sounds like a great idea! Here are some other ideas for improvements a governing leader might give:

*Improving trade for anything that covers the influence area a caravan may go into?

*A savings on purchases for heroes within the hero's influence area (like 10% off purchases from the Shop), and likewise a bonus to the sale of items in that same area.

*A bonus to prestige for the area visited.

*Decreases to unrest for the area visited.

*Increased movement for troops within the area visited.

*Decreased chance of city being attacked by creatures.

Reply #5 Top

Quoting Lord, reply 4
Master of Orion 2 had two types of heroes- Governors (who stayed at positioned planets to improve them) and Fighters/Captains/I can't remember the name, the point being these other heroes were on a given starship, improving its performance. I don't know whether it would be necessary to create two different classes of hero, but certainly having attributes that reward staying home to defend and administer things should have some sort of reward!
End of Lord's quote

I think it was governors and commanders.

The thing I like about the more flexible hero/champion system, rather than the split governor/commander systems, is that in peace time the governor-type hero can use her abilities to help her town grow, but in either city defense or in a pinch if no one else is available, she also has martial and support skills that are useful on the battlefield too.


XP for building/training sounds like a great idea! Here are some other ideas for improvements a governing leader might give:

*Improving trade for anything that covers the influence area a caravan may go into?

*A savings on purchases for heroes within the hero's influence area (like 10% off purchases from the Shop), and likewise a bonus to the sale of items in that same area.

*A bonus to prestige for the area visited.

*Decreases to unrest for the area visited.

*Increased movement for troops within the area visited.

*Decreased chance of city being attacked by creatures.
End of quote

Good ideas, in my humble opinion. But like I said above, I for one am a little wary of XP for passive things like building/training.

 

Maybe there could be two sorts of trait trees: a governorship trait tree and a martial trait tree? And the experience gains for the two are separate?

Reply #6 Top

I agree with this. There needs to be a reason for heroes to stay home and govern.

 

There are some excellent ideas on here. :)

Reply #7 Top

I think the passive XP for stationing a city wouldn't necessarily make exploring useless. First of all, passive XP for stationing could be tied to people who have the governing traits or talents (or class) so only those who need to remained stationed will remain stationed. Secondly, I still think you'll level faster and get more XP for exploring PLUS you gain awesome items.

Besides a Merchant who earns you money might not have any reason to be outside exploring caverns and such nor would a pure researcher character. Of course, those "classes" would need to be a little more thought out and expanded.

Anything to get a bit more "character" from the in-game heroes is fantastic, in my opinion.

Reply #8 Top

I think the idea of a wizard tower in Age Of Wonders 2 is a nice addition to FE. Well, we have already have 2 paths. The path of warrior and the path of magic user. I think, with wizard tower (an advanced magic lab that considered as a requirement for a wizard / magic user to cast high level of magic), our sovereign (who follow the path of magic) must stay in the city to recite / to cast high level spell that influence the whole world and stay there to maintain the spell.

If I'm not mistaken, there were games that have magic that influence the whole world, like enchantment that giving the enemy's cities bad status, etc. Of course, your sovereign can be replace by one of your hero to maintain the spell, but your sovereign is always the only one that can cast that huge level spell.