My beta impressions

So, played for roughly a day, here are my remarks:

 

1. Choosing a hooded cloak in character creation seems to remove any hairstyles and let the heroe go bold ;)

2. Wolf dens etc. do not show any indication of creature strength and no "ok" button for being done reading the message.

3. I cannot read the longer descriptions of buildings in the town window. They just end midsentence where the window ends.

4. Clouds seem to sometimes create graphic bugs extending down to earth.

5. I'm very dissappointed, that I can no longer train units AND build buildings at the same time. I've always hated that in Civ,

cause it makes no sense, and would love to see it be possible in FE.

6. Game seems to crash a lot after designing new units.

7. The buildings in the town view have a completely obscure ordering. Please make it alphabetically, by level, by power, by something.

8. Please don't allow razing cities in a single turn.

9. Will there be marriage & children again? My kids were my favorit hereoes in Elemental.

10. Is there any sense in trade treaties? They seem to have little to no benefit, especially if one has to pay the other ruler to agree. Also: how long will they be in place?

11. Balancing: Casters seem to weak to me so far. Mana too scarce. Shards too rare. Should be able to convert shards. Maybe more buildings to produce mana?

12. Balancing: Melee heroes reasonably strong in beginning. Monster armies much stronger still. Eventually player heroes & armies much stronger than monsters -> any way to prevent that? Have roaming monsters increase in strength & size? Have really tough monsters be stationary? Have basic units be cheaper to build?

 

So far so good. Like the game. Reasonably stable for me. Will have to play more :)

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Reply #1 Top

1. Choosing a hooded cloak in character creation seems to remove any hairstyles and let the heroe go bold

 It doesn't really seem to matter how you choose to dress your characters, as soon as they get armour they end up looking the same.

 

3. I cannot read the longer descriptions of buildings in the town window. They just end midsentence where the window ends.

 I have the same problem.

 

4. Clouds seem to sometimes create graphic bugs extending down to earth.

 Oh, is that what does are? I just reload the game when I see them, that usually helps.

 

10. Is there any sense in trade treaties? They seem to have little to no benefit, especially if one has to pay the other ruler to agree. Also: how long will they be in place?

 Well, you do get a little money from them, which is always nice. I think they will last till someone breaks them.

 

11. Balancing: Casters seem to weak to me so far. Mana too scarce. Shards too rare. Should be able to convert shards. Maybe more buildings to produce mana?

 I agree.

Reply #2 Top

Some more bugs and also balancing issues that appeared for me:

 

1. +1 movement for all units in army seems to be cumulitive (compass). My units can almost teleport across the map.

2. In the side view under "units" sometime caravans that have arrived at their destination still remain. This leads to obscenely many caravans "hiding" the actual units & heroes. Maybe make another side view for hereos? Definitely make sure caravans travelling between cities are hidden there.

3. Maybe add a "unit cycling" option for units outside cities or outposts?

4. Exiting to main menu & then reloading seems to crash a lot.

5. When I cast growth (with a hero not my sovereign), sometimes the targeted creatures picture shrinks. It still gets the right bonuses, though.

6. Combat gets stuck for a while, when units use guard.

7. Overland spells are confusing. Especially "travel on clouds" or such, since it is unclear to me, which troups will be moved to chosen location. Waht if more than one hero knows this spell? Make each hero have his own spellbook or allow only the sovereign to cast overland spells.

8. When freeing the captives in a quest, it stated that the reward was a free pioneer unit. However, I didn't get one.

 

So far so good. Game's still fun. Sadly a very far out game no longer loads - but I sent the debug.err and decided to try the Fallen :)