[Bug/UI Issue] Event queuing/'Next unit' functionality needs serious work

If you move a unit, even if that unit is about to engage in a battle, the screen immediately jumps to the next ready unit elsewhere on the map. This is extremely jarring, especially because this behavior (and other popups) seem to completely disrespect other popups - eg, you can get a new research popup and be choosing a tech, then the screen is suddenly yanked elsewhere and/or you are thrust into combat somewhere else on the world map.

 

edit: The entire event queueing system needs to be looked at - I'm getting multiple overlapping events causing the camera to bounce all over the damn place, ignore research choices, interrupt me when building, etcetcetc.

 

3,482 views 4 replies
Reply #1 Top

example from my current game - I finish a fight, camera zooms to another part of the map, monsters attack my party that just finished that fight, I get forced into tactical battle there, I finish the fight, ONE of my two heroes in that party levels up, ANOTHER tactical fight elsewhere on the map is triggered, then my SECOND hero in that first party levels up. This is unbelievably clumsy. You can also have the research screen pop up and get overridden by a combat event.

 

edit: screenshot example

 

and after the next click

Reply #2 Top

This is _way_ buggy

It's causing all sorts of weirdness. After those two screens, when I selected yes, the game crashed.

After that, reloading didn't pop up research, did pop up the quest, didn't enter the quest.

Reloading again, it didn't pop up at all, and re-entering the quest site didn't re-trigger the event.

Having all these events pile on top of each other, beyond being exceedingly jarring, is also apparently causing crashing and other bugs.

Reply #3 Top

yes i agree, I've had the same issues.

Reply #4 Top

The whole next unit behavior needs to be looked at too - example, you build an outpost wiht a settler, presumably because you wanted to claim a resource? Camera will immediately snap to the next ready unit on the other side of the map, instead of remaining on the outpost.

Speaking of, where's our next/previous ready units command/buttons?