Are pirates and Star-base Cost Effective and able as a defense against flanking and there ability to flank?

 

 


 

 

Definition of Flanking in Military language

Quote from WIKI: http://en.wikipedia.org/wiki/Flanking_maneuver

In military tactics, a flanking maneuver, also called a flank attack, is an attack on the sides of an opposing force. If a flanking maneuver succeeds, the opposing force would be surrounded from two or more directions, which significantly reduces the maneuverability of the outflanked force and its ability to defend itself. A psychological advantage may also be present, as flank forces usually do not expect to be attacked.




"In the hopes i can smoke more than one opponent in a 1v3 game"

 

What do you guys think? Suppose im playing against three casual players on a big map and i want to smoke them but want to defend my flank positions effectively and quickly enough with a star-base. Is that viable in this current game?

Should they increase the speed to setup star-base installations for instant or give star-bases new abilities?

If im going to be attacking on one player with a big fleet then how can i defend myself more effectively than having to micro fleets. While fleets are the best defense against an invader and the best offense then how can starbase deployment be further improved to accommodate multi-front line defense and attacks?

Vasari star-bases are the easiest in terms of offense but my problem is after the release of original sins: Entrenchment and diplomacy didn't offer any worthwhile investments that could replace fleets as a flanking tool. While pirates can do this-how can this be improved? Primary now star-bases are bases to trap enemies and fall back to and pirates are just annoying for everyone but star-bases can be avoided and bombed from the other-side of a gravity well which makes me hate the costing of their modules and the limit on how many modules you can use. 

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Reply #1 Top

What do you guys think? Suppose im playing against three casual players on a big map and i want to smoke them but want to defend my flank positions effectively and quickly enough with a star-base. Is that viable in this current game?
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No; this is too expensive and will leave you unable to make the aggressive offensive moves you need to be making.

Your best approach is to purchase planetary HP upgrades to slow down enemies.  They will be forced to buy lots of siege frigates (crippling their main army), advance deep into your territory and leave themselves vulnerable to ambush and counter-attack, or else wait a long time to bombard out your worlds.  Tilt your forces accordingly to single out one specific opponent and try to overwhelm each one individually.  Divide and conquer, and focus on maximizing your mobile fleet.

If im going to be attacking on one player with a big fleet then how can i defend myself more effectively than having to micro fleets.
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You can't; if the enemies sync up their attacks and force you to defend on two flanks, you will not be able to attack unless you are very very good and are able to win even when grossly outnumbered.

how can starbase deployment be further improved to accommodate multi-front line defense and attacks?
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Place your starbases aggressively to act as staging posts to help your offensive forces.  If they're just to blunt incoming attacks, don't bother.  You need to invest everything in military in this scenario.

Should they increase the speed to setup star-base installations for instant or give star-bases new abilities?
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No; starbase upgrades come online quickly enough, and I see no reason to make them faster.

Reply #2 Top

If the map is spread-out though and there aren't any decent choke points, it'll probably be quite tough, regardless of race... quickly rushing and taking out one of the enemies is probably essential. If you're a pretty strong player that should be possible to do before the other players start gearing up to attack you - if they are truly "casual" and not "decent" (and if the map isn't quite huge).

Later in the game, if you happen to be Vasari, an Orkulus and a PJI (and perhaps an Evacuator, or Subverters later in the game) on a key choke point asteroid can work wonders: if, due to map positioning, you can mostly box off one of your opponents like that, you're in luck. The SB would be expensive, but if the guy on that side is not a very serious player, you'll almost certainly be able to destroy his entire fleet if he tries to attack, with very minimal SB upgrades required if he isn't skilled. Just hope he isn't TEC and isn't smart enough to use Ogrovs... however, this strategy counts on that player not being smart enough to go the long way around (if there is one) and lock fleets with his ally. If that's a remote possibility you'll have to invest almost completely in fleet to come out on top, as Darvin said.

Your biggest advantage will probably be the enemies' lack of coordination... build a larger fleet and quickly pursue individual battles with one player at a time if possible. If you have to retreat, immediately retarget some other nearby area... if the other players don't immediately warp to defend quickly, you'll probably be able to do a significant amount of damage. If you keep your strong fleet moving or attacking, and if your enemies aren't quick to react as a team, you should have a chance.