My apologies for starting a new topic, the post was intended as a reply to the What would you do? discussion started by Frogboy

 

I haven't played DG in a while and I never got to playing it competitively (pesky real life!), but here's my 2 cents...

 

I agree with many of the previous posters - DG1 is a lost cause; assign a small team to maintain it and focus on DG2

 

Re. DG2 - from the get go think of the game as an e-sport

1) Focus on connectivity (duh) - polish it, then keep polishing it until it is not a factor; if solid global connectivity means dedicated servers, put them in place; if you don't have the commercials figured out to have rock solid connectivity, do not bother even starting development.

 

2) SC2 style ladder / matchmaking / ELO - not having the experienced and the inexperienced in one place should be pretty obvious, it surprises me why it's not; you don't want your customers frustrated from not knowing what they're doing and being insulted at the same time - it's supposed to be fun; actually, just copy the functionality of BattleNet, as many of the people you're targeting will be used to it by then.

 

3) Focus on balance - remember, you're not just building a game, you're building an e-sport; if that means only 10 demigods, so be it, as long as external and internal balance is in place; I realize balance is elusive and takes a lot of money to achieve, but, again, it's an important factor from a marketing perspective, especially given DB1's known shortcomings; pick one form of competition (say, 5v5) and focus balance around it.

 

4) Consider funding for championships and/or automated tournaments with cash prices (or considerable in game rewards if you opt for F2P) - having them in place attracts pro gamers and raises the level of competition, which in turn makes being good at the game appealing to your hardcore demographic.

 

5) Modability / community map making - again, pretty obvious - with a sufficiently big community you won't need a dedicated team after a certain point.

 

6) Don't forget the Koreans

 

7) Consider hardware performance - I'd say the current engine works fine in that respect, but just keep it in mind; serious gamers will always prefer solid performance over bling; it absolutely must not affect connectivity - if you need to force recommended settings in PvP, do it

 

8) Consider introducing (paid?) skins for the demigods

 

9) Every action should have a keyboard shortcut (see SC2)

 

10) The visuals should be self explanatory - makes the games more watchable, which is an important, but neglected aspect of games

 

11) Last but not least - don't release the game until it's done; the competitive gamers of today demand quality.

 

 I hope this helps.

 

 

 

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1) if that would be fixed all other points following would not be needed to boost this game to an insane E-sport overmind!

2) once the amount of players increases it will be through %

3) very balanced, especially if 4v4 and 5v5 would work

4) they've done it once recently

5)would be fun, but not necessary

6) how could you!

7) true, but the unique design of the game is what is and will attract most people

8) PLS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

9) as far as i know all of them have

10) yes replay system needs to improve, include chat !

11) true for anything