1.19D OOM Still Here
A bundle of errors, debugs and saves included.
http://dl.dropbox.com/u/21911701/Elemental%201.19D%20OOM%20Error%20Rollup%2025Feb2340.zip
A bundle of errors, debugs and saves included.
http://dl.dropbox.com/u/21911701/Elemental%201.19D%20OOM%20Error%20Rollup%2025Feb2340.zip
Can you describe more what was happening? Map sizes, were you loading games within games, anything you can give would be helpful.
Large map size (for the two games represented here, multiple crashes per game). Not loading games within games. Not doing anything special, no mods, nothing weird.
The crash is absolutely inevitable. I CANNOT play a game without it bogging down in continual OOM saves.
After I've reached the point of no progress in the current game, I'll try a medium map size.
There should be seven or eight (don't remember exactly how many) crashes, from two games, in the file I linked.
Do you want the .dmp file too?
Included here:
http://dl.dropbox.com/u/21911701/Elemental%201.19d%20OOM%20Error%20Rollup%2027Feb2105%2012%20different%20errors%20included.zip
A dirty dozen error wrap ups, with debug and both autosaves.
Both large and medium maps. I wasn't doing anything odd, no mods, no alterations, no quitting games and starting new ones without exiting, no loading games within gaes. Just open game, play game until it crashes, then open game, load autosave, play until crash.
So it's happening during the save right? Or is it just happening?
I assume it's happening during the autosave, I'm not 100% sure, it happens between turns, though. I haven't kept track of the turn count to know if it's autosaving that particular turn. I assume that info is in the debug.err?
They're runnign it through some new tools we got from Intel. Something during the save game is allocating crazy amounts of RAM.
Thanks so much for sending in your reports. They're very helpful.
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