Weird resources problem

Hi

First please let me apologise for my username here. I've been trying to sign up on this forum for about a year & gone through every forum username I have ever used. I REALLY don't like Impulse!

I'm a long term Sins player & have played the regular Sins version for a year or more. I love the game. Because I couldn't make Impulse work, I bought a new shrink wrapped Trinity Edition from Amazon last week. I un-installed my regular Sins rebooted & installed Trinity.

I've started to play three games now & I'm finding it unplayable. About an hour into the game I get a problem where either metal or crystal resource levels drop to zero. For instance in my game earlier today, I watched the metal level count up to just over 100, then it dropped to zero. I then bought 100 metal, for a split second the extra 100 metal showed, then it dropped to zero again.

Does anyone have an idea what is happening please? I just can't play the game like this. :(

9,169 views 11 replies
Reply #1 Top

Erm... Upgrade your planet population maybe!

Is your version *cough* upgraded through impulse yet? If you are up to date post a replay of the game.

Reply #2 Top

Thansk for your reply.

Please can you explain the upgrade planet population thing? Would that make mining resources disappear?

I would generally have all planets upgraded pretty quick so that I am in the positive for cash income, but why does that affect metal & crystal?

Impulse managed to get through my firewall & upgrade Sins to v1.011. Is that the latest? However the problem was in v 1.0 (from this disk) too.

I was wondering if some aspect of gameplay has changed from Sins to Trinity that woudl cause this problem? I'm still using my tactics from the original Sims.

 

Reply #3 Top

Please can you explain the upgrade planet population thing? Would that make mining resources disappear?

I would generally have all planets upgraded pretty quick so that I am in the positive for cash income, but why does that affect metal & crystal?
End of quote

Nah, your right. thats only income. Just trying to do work and play at same time...

Are you building mines or have mine builders on autocast?

Reply #4 Top

Have your researched Fleet Supply and Capital Ship Crew upgrades? Mines are definitely a potential culprit too.

Reply #5 Top

You've almost certainly got an ability on autocast, like Vasari mines. Which faction are you playing?

Neither Crew nor Capital Crew research nor any planet upgrades will cause that effect.

 

:fox:

Reply #6 Top

Phase gates with returning armada cost resources as well.

Reply #7 Top

Thanks guys

 

I'm playing Advent. You mean mines in the hangers? Yup, I have quite a few of them... I thought they looked too good to be true!

 

I have noticed that I can reduce the rate of resource loss if I am not a pirate target at any time - not just at the alert moment.

 

I will test this now. (Pirates seem pretty strong in Trinity!)

Reply #8 Top

Oh, also, if you have starbases set to deploy, those cost resources as well. (Not just the constructor, the ability too.)

Specifically, Advent and TEC ability for it is 100 on the metal portion.

 

:fox:

Reply #9 Top

I don't think you can set the Deploy Starbase buttons to autocast, though... Has to be the mines.

Reply #10 Top

Quoting ThreeLeafIvy, reply 9
I don't think you can set the Deploy Starbase buttons to autocast, though... Has to be the mines.
End of ThreeLeafIvy's quote

You are indeed correct, thats one of the magic abilities used by the AI. I'm assuming KK meant setting the ability to deploy in a distant location and then forgetting about. It's actually possible to have it reach it's destination and wait finish the casting job when resources build back up (i.e. you set it to deploy but built a bunch of stuff in the meantime).

Reply #11 Top

Thanks guys

You were correct, it was the mines from the hangers that I had set to auto. I will watch out for starbases, but I've not been able to progress that far up the tree yet.

Read manuals? Bah!  ;)