Custom Factions not available?

Hi guys, got a odd issue here. I created a custom faction, can play as the faction, can't load the faction as an opponent though. Has anyone else noticed this? Is this a new bug to 1.1?

4,905 views 9 replies
Reply #1 Top

I never tried if this is true then the only way to do it is make a mod of your faction.

Reply #2 Top

I haven't been able to do this since 1.1.  See, it's a lot easier to remove things than to fix it.  I think the game actually has less shit in it than it did at release. 

Reply #3 Top

I believe that you have to change a tag in the custom faction if you are using the expanded faction mod:

From Heavenfall:

Most custom factions will be broken by this mod (unable to build basic buildings). To fix this, open up your documents\my games\elemental\race\ and edit the file with the name of your faction. You should change <RaceClassification>something</RaceClassification> into <RaceClassification>Men</RaceClassification> for kingdoms, and <RaceClassification>Fallen</RaceClassification> for empires.

Reply #4 Top

Quoting Murteas, reply 3
I believe that you have to change a tag in the custom faction if you are using the expanded faction mod:

From Heavenfall:


Most custom factions will be broken by this mod (unable to build basic buildings). To fix this, open up your documents\my games\elemental\race\ and edit the file with the name of your faction. You should change <RaceClassification>something</RaceClassification> into <RaceClassification>Men</RaceClassification> for kingdoms, and <RaceClassification>Fallen</RaceClassification> for empires.

End of Murteas's quote

That doesn't seem right.  I can't build farms as my custom faction while using the Expanded Faction mod as a race I created before I put it on.  Haven't tried it with a new race altogether though, nor by deleting the old files and recreating them from scratch.  I'll tinker with that and get back to you. 

EDIT: It's right. I created another faction and they worked OK.  The old faction I had to delete was an Empire, the new a Kingdom.  I'll try again with a new Empire.

EDIT #2: That's all correct; you need to edit the files of your factions - particularly if they're a race inverse to their usual alignment in that faction (a Tarthan empire, for instance).

Reply #5 Top

Gauntlet what you are describing is a game error and has nothing to do with ExpandedFactions.

I don't know of a solution, however, based on faction mods I've done, I can say that there is a tag in custom factions preveting them from appearing in the "enemy faction" list.

I suggest that you compare the xml in the custom faction to one found in coreraceconfigs.xml, and determine what tag is only used in the custom faction. Then you can delete that, and your custom faction should appear as an "enemy faction".

I don't have access to the xml right now, but I do believe there is a tag in the custom faction that is literally called "iscustomfaction" or something very similar. This is not present in the core raceconfigs.

 

 


 

 

What Murteas described above is correct, however, it is a separate issue.

Reply #6 Top

Thanks for the advice, checked the XML files as mentioned and unfortunately no issues there that I can tell all the listed values were correct, including 'is custom faction' which was set to true.

 

Notably: made a new faction, saved it, went in to make a game and could load it as an opponent. Left, exited game, came back in... gone couldn't load it as an enemy from that point.

 

I did install expanded factions at one point. I'll probably just reinstall.

Reply #7 Top

Reinstall didn't help.

Booo Hisss

Reply #8 Top

Crion87 was right, the alignment is what is broken. Change <alignment>neutral</alignment> to <alignment>Good</alignment> for kingdoms, and <alignment>Evil</alignment> for empires.

Reply #9 Top

Yup, that did the trick, I was accidentally modifying something like faction alignment (kingdom/Empire). Thanks allot for the help guys.