[eWIP] Pike & Blade: Elemental
Includes a Damage Calculator
Dunno how many of you played my (at this point mostly unsupported) mod for Mount and Blade Warband, but I'm taking the name and using it here too. Idea is, as in that game, to create a more balanced and interested combat game. To that end, I have created a damage calculator. If you want to download it, here's a link. It's in an xls format -- to use it, load it up in Open Office, Excel or Google Docs. I'd share it from gdocs but I use my real name for that account broskies!
http://rapidshare.com/files/438318598/dmgcalc.xls
(credit: das123 for formulas https://forums.elementalgame.com/401588)
*I'm not sure his calculations are entirely right, because it appears impossible to generate a max damage of zero, which is obviously incorrect in game. There's also no accurate formula for the average damage, so I'm working from (maxdam + mindam)/2. If anyone knows the formulas or knows where to find the formulas, I'd be grateful if you passed that info along. I'm also going to start pming developers until somebody poops out info!
Found the following in the 1.1 patch notes. As you might be able to tell, it's a little incoherent! I'll rewrite the damage calculator to reflect it, but it's all kinds of weird!
Have pm'd Kael asking him for clarification. Hopefully he'll reply when he gets a moment and I'll find out what I need to to get started.
Personal theory about max damage formula: atk^2 - (def/2).
I will be implementing the combat system loosely described in my post here:
https://forums.elementalgame.com/402669
Since I'm balancing armor around the idea that it will all be roughly equally effective, I'm testing it around mean attacks to kill (from here matk) given base accuracy, a fixed weapon and adjusted average damage. Adjusted average damage (adjAvDam from now on), by the way, means toHit((maxDam + minDam)/2). Lighter armor will have more mobility, so I'm attempting to ensure that against a same tier weapon, the progression is roughly 3/4/5 matk for lite/med/hvy.

