Pathfinding
What are your expectations of pathfinding in the game?
Is it too much to expect Roads to be prioritized over other terrain?
If you find Pathfinding annoying, do you think SD is aware of its shortcommings?
What else can I do constructively to champion some improvements in this area?
Most comp sci course in college that have pathfinding as a problem simple require an solution like Elemental has used. It is insufficient for a professional piece of software however.
Pathfinding should do move than being a iterative or recursive routine that serches clockwise or counterclockwise for a path from Point A to Point B. It SHOULD find the most effecient path. If tiles are weighted with movement points to move into them then the most successfull path solution from A to B is the one that uses the fewest movement points. So why then does Elemental avoid roads (not always) so often on the designated movement from A to B.
I am assuming other people have noticed this? is it even possible that I am the only one where pathfinding is inconsistent and annoying?
Let's see if there is a way to encourage SD to improve pathfinding...