[1.09s] Suggestion: Differentiation of units per faction is really needed (eventually)

I find no matter the Kingdom faction I choose, creating the combat units are just too similar from game to game. It takes quite a while to build up through the various techs that I tend to choose the same ones.  As a MoM fan, I've previously suggested following their model of fantastic units, which is not popular with some here, but if not that, PLEASE give us something more creative in units so every game is really different much earlier.

It seems like there is a logic issue here: If everyone agrees it's desirable for variety to exist by having different units per faction per game, it will take some major explanation why that is so and how to accomplish it in Elemental...I leave that to others as my preference is stated above.

 

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Reply #1 Top

AGREE wholeheartedly.

Faction differentiation is needed badly is all respects. Right now playing any kingdom faction is nearly identical to playing any other kingdom factions. Empires are very slightly different but not much.

Bottom line is that Elemental needs more differentiation in almost everything. Even within a faction there's really only two different units to build: sword + shield or two handed weapons. Thats it, thats all the differentiation there is. Yea, there are archers, but there impact is EXTREMELY limited right now. There are diplo tech creatures but these are also rather limited and uninteresting.

Why its needed:

1) Re-playability. Most important factor in my opinion. Differing factions gives you some incentive to play the game again using another strategy. Right now once you can beat it with Tarth you can beat it with Gilden you can beat it with Capitar.

2) More interesting decision. If various factions have different weaknesses or strengths, or even if different units within factions had different strengths or weaknesses it creates a much more dynamic environment where you are trying to counter something you opponent is doing. I'll dream for a second. Say Reslolyn is building bone golems, extremely powerful magic creatures that cost 10 crystals apeice. They virtually wipe the floor with anything on the battle field. However, they have a weakness, they're vulnerable to weapons imbued with life magic. You've had a sword available for awhile now that has this option only is was significantly more expensive than the alternatives with equivalent attack values. However, with that +100% vs. undead creatures (such as the bone golem) it becomes a worthwhile option. Crank out a few Soldiers of Life as a counter to those bone golems. Right now there is NOTHING in Elemental that has a dynamic like this. It almost always just boils down to armoring up two types of soldiers, giving them the best weapons, repeat.

Reply #2 Top

I agree. This is very necessary and is in fact almost a gamekiller for me. I have actually. technically only won the games once when i cast the Master spell and then it was cut scene to end game movie. I haven't done any of the end games since that, the cast the spell - you win was too easy. the Ai never had a chance to stop me from casting the spell.

More Variety please, lets take this thing out of the beta for good and call it a day ok ?

(yes yes i know it is not that simple)

Reply #3 Top

they should add stat differences to them -

even champions would then be different

playing a ironer would perhaps give you starting stats a +2 con +2str -2int -2cha

for units int and cha wouldent matter - unless they made so int actually affected things like magic resistance - and cha had a morale thing to it.