Transport modules

I tried creating more colony and troop modules but they don't function properly in-game. I'll post the code here so people can tell me if I did something wrong. I dummied out the new ones for now (since they aren't working) by giving them ImpossibleTech as a requirement.

    <Module Name="ColonyModule">
        <DisplayName>Colony Module</DisplayName>
        <Description>Each colony module holds 500 legions of colonists. Put these on your ships and then send those ships to uncolonized worlds that are habitable (class 1 or better).</Description>
        <Cost>50</Cost>
        <Size>20</Size>
        <MaxCapacity>500</MaxCapacity>
        <Model>colony0</Model>
        <Ability>Colonize</Ability>
        <Thumbnail>colony0</Thumbnail>
        <Category>Capacity</Category>
        <FlavorText0>Microhabitations Corp. Portable Environment Colonization Module. Civilian Edition.</FlavorText0>
        <FlavorText1>Aul Citizen Transportion Module.</FlavorText1>
        <FlavorText2>C-400 Non-Military Unit Transport Module.</FlavorText2>
        <FlavorText3>Vox'tir Civilian Transport Module.</FlavorText3>
        <FlavorText4>New Horizon Happy Sunshine Joy Place.</FlavorText4>
        <FlavorText5>Primitive colony module.</FlavorText5>
    </Module>
    <Module Name="AdvColonyModule">
        <DisplayName>Adv Colony Module</DisplayName>
        <Description>This is the advanced colony module. It costs more but holds 1000 legions of colonists.</Description>
        <Cost>70</Cost>
        <Size>25</Size>
        <MaxCapacity>1000</MaxCapacity>
        <Model>colony0</Model>
        <Ability>Colonize</Ability>
        <Thumbnail>colony0</Thumbnail>
        <Category>Capacity</Category>
        <Tech_Requirement>ImpossibleTech</Tech_Requirement>
        <FlavorText0>Microhabitations Corp. Portable Environment Colonization Module. Advanced Civilian Edition.</FlavorText0>
        <FlavorText1>Aul Citizen Transportion Module. Advanced Version.</FlavorText1>
        <FlavorText2>C-401 Non-Military Unit Transport Module.</FlavorText2>
        <FlavorText3>Vox'tir-A Civilian Transport Module.</FlavorText3>
        <FlavorText4>New Horizon Happy Sunshine Joy Place. With Bonus.</FlavorText4>
        <FlavorText5>Primitive colony module.</FlavorText5>
    </Module>
    <Module Name="UltColonyModule">
        <DisplayName>Ult Colony Module</DisplayName>
        <Description>This is the ultimate colony module. It costs more but holds 1500 legions of colonists.</Description>
        <Cost>90</Cost>
        <Size>30</Size>
        <MaxCapacity>1500</MaxCapacity>
        <Model>colony0</Model>
        <Ability>Colonize</Ability>
        <Thumbnail>colony0</Thumbnail>
        <Category>Capacity</Category>
        <Tech_Requirement>ImpossibleTech</Tech_Requirement>
        <FlavorText0>Microhabitations Corp. Portable Environment Colonization Module. Ultimate Civilian Edition.</FlavorText0>
        <FlavorText1>Aul Citizen Transportion Module. Ultimate Version.</FlavorText1>
        <FlavorText2>C-402 Non-Military Unit Transport Module.</FlavorText2>
        <FlavorText3>Vox'tir-B Civilian Transport Module.</FlavorText3>
        <FlavorText4>New Horizon Happy Sunshine Joy Place. With Mega Bonus.</FlavorText4>
        <FlavorText5>Primitive colony module.</FlavorText5>
    </Module>
    <Module Name="SupColonyModule">
        <DisplayName>Sup Colony Module</DisplayName>
        <Description>This is the supreme colony module. It costs more but holds 2000 legions of colonists.</Description>
        <Cost>110</Cost>
        <Size>35</Size>
        <MaxCapacity>2000</MaxCapacity>
        <Model>colony0</Model>
        <Ability>Colonize</Ability>
        <Thumbnail>colony0</Thumbnail>
        <Category>Capacity</Category>
        <Tech_Requirement>ImpossibleTech</Tech_Requirement>
        <FlavorText0>Microhabitations Corp. Portable Environment Colonization Module. Supreme Civilian Edition.</FlavorText0>
        <FlavorText1>Aul Citizen Transportion Module. Supreme Version.</FlavorText1>
        <FlavorText2>C-403 Non-Military Unit Transport Module.</FlavorText2>
        <FlavorText3>Vox'tir-C Civilian Transport Module.</FlavorText3>
        <FlavorText4>New Horizon Happy Sunshine Joy Place. With Giga Bonus.</FlavorText4>
        <FlavorText5>Dread Colony Transport.</FlavorText5>
    </Module>
    <Module Name="TroopsModule">
        <DisplayName>Troop Module</DisplayName>
        <Description>Put these on your ships to turn them into invasion transports. Each one holds 500 legions of troops.</Description>
        <Cost>50</Cost>
        <Size>15</Size>
        <MaxCapacity>500</MaxCapacity>
        <Model>troopmodule</Model>
        <Ability>Troops</Ability>
        <Thumbnail>troopmodule</Thumbnail>
        <Category>Capacity</Category>
        <Tech_Requirement>Planetary Invasion</Tech_Requirement>
        <FlavorText0>Microhabitations Corp. Portable Environment Colonization Module. Military Edition.</FlavorText0>
        <FlavorText1>Aul Warrior Transportion Module.</FlavorText1>
        <FlavorText2>C-400 Warrior Unit Transport Module.</FlavorText2>
        <FlavorText3>Vox'tir Military Transport Module.</FlavorText3>
        <FlavorText4>New Horizon Happy Sunshine Joy Place. With Killers.</FlavorText4>
        <FlavorText5>Primitive troop module.</FlavorText5>
    </Module>
    <Module Name="AdvTroopsModule">
        <DisplayName>Adv Troop Module</DisplayName>
        <Description>This is the advanced troop module. It costs more but holds 1000 legions of troops.</Description>
        <Cost>70</Cost>
        <Size>20</Size>
        <MaxCapacity>1000</MaxCapacity>
        <Model>troopmodule</Model>
        <Ability>Troops</Ability>
        <Thumbnail>troopmodule</Thumbnail>
        <Category>Capacity</Category>
        <Tech_Requirement>Advanced Troop Mods</Tech_Requirement>
        <FlavorText0>Microhabitations Corp. Portable Environment Colonization Module. Advanced Military Edition.</FlavorText0>
        <FlavorText1>Aul Warrior Transportion Module. Advanced Version.</FlavorText1>
        <FlavorText2>C-401 Warrior Unit Transport Module.</FlavorText2>
        <FlavorText3>Vox'tir-A Military Transport Module.</FlavorText3>
        <FlavorText4>New Horizon Happy Sunshine Joy Place. With Killers Bonus.</FlavorText4>
        <FlavorText5>Primitive troop module.</FlavorText5>
    </Module>
    <Module Name="UltTroopsModule">
        <DisplayName>Ult Troop Module</DisplayName>
        <Description>This is the ultimate troop module. It costs more but holds 1500 legions of troops.</Description>
        <Cost>90</Cost>
        <Size>25</Size>
        <MaxCapacity>1500</MaxCapacity>
        <Model>troopmodule</Model>
        <Ability>Troops</Ability>
        <Thumbnail>troopmodule</Thumbnail>
        <Category>Capacity</Category>
        <Tech_Requirement>ImpossibleTech</Tech_Requirement>
        <FlavorText0>Microhabitations Corp. Portable Environment Colonization Module. Ultimate Military Edition.</FlavorText0>
        <FlavorText1>Aul Warrior Transportion Module. Ultimate Version.</FlavorText1>
        <FlavorText2>C-402 Warrior Unit Transport Module.</FlavorText2>
        <FlavorText3>Vox'tir-B Military Transport Module.</FlavorText3>
        <FlavorText4>New Horizon Happy Sunshine Joy Place. With Killers Mega Bonus.</FlavorText4>
        <FlavorText5>Primitive troop module.</FlavorText5>
    </Module>
    <Module Name="SupTroopsModule">
        <DisplayName>Sup Troop Module</DisplayName>
        <Description>This is the supreme troop module. It costs more but holds 2000 legions of troops.</Description>
        <Cost>110</Cost>
        <Size>30</Size>
        <MaxCapacity>2000</MaxCapacity>
        <Model>troopmodule</Model>
        <Ability>Troops</Ability>
        <Thumbnail>troopmodule</Thumbnail>
        <Category>Capacity</Category>
        <Tech_Requirement>ImpossibleTech</Tech_Requirement>
        <FlavorText0>Microhabitations Corp. Portable Environment Colonization Module. Supreme Military Edition.</FlavorText0>
        <FlavorText1>Aul Warrior Transportion Module. Supreme Version.</FlavorText1>
        <FlavorText2>C-403 Warrior Unit Transport Module.</FlavorText2>
        <FlavorText3>Vox'tir-C Military Transport Module.</FlavorText3>
        <FlavorText4>New Horizon Happy Sunshine Joy Place. With Killers Giga Bonus.</FlavorText4>
        <FlavorText5>Dread Soldier Transport.</FlavorText5>
    </Module>

7,312 views 4 replies
Reply #1 Top

You didn't do anything wrong; it's an engine limitation.  I've forgotten the specifics-I know you can't add new colony/troop modules, but I'm also fairly positive you can't change their capacities to values that don't already exist (for instance, a 1000M colony should work, since 1000M is adv troop, but a 750M shouldn't).

It should actually be decently simple for a feature request, though.

Reply #2 Top

I hope so, I really want to have these in-game. But now that I think about it, arbitrary values would be nice to have as well.

Reply #3 Top

You can make new ones that use the pre-existing values, but all that would leave you with is a colony module with a capacity of 1000.

Reply #4 Top

I've been hitting this same wall.   Driving me nuts.   However, there is not limitation on the exact capacity, at least for colony modules.   It can b a capacity of 500 million people, or 1 million.   I've actually gone the other way.   Since it is obscenely impossible to fit so many people into such a small space, I've scaled it down to something more believable, though just barely.   My  idea was 10million per module.   Then a 2nd module at 25 million.   Then a 3rd module at 60 million, etc.   Keeping in mind that you're really looking less at a colony ship and more at world ships w those numbers.   The space and facility requirements to handle even 1million people is nearly unfathomable.   

   I would say upgrading the system to allow multiple levels of colony and troop modules would be terrific.   How does one petition for such an alteration?   Also, I use and reuse colony ships to transport populace from a primary world to colony worlds.   Just transporting the ship back and forth and back and forth.   Its a bit mentally laborsome to keep track, but its a significant advantage.   10 million out, 1 million back, 10 million out, 1 million back.   The more modules on the ship, the more efficient the colonization process becomes.

   Why couldn't a colony train be built into the system?   Like Trade routes.   Once a colony is established, send a 2nd colonizer to the world, as per normal.   But the computer asks you if you'd like to make a colonial convoy.   If so, the vessel ferries back and forth, until cancelled.   Each run would transfer x amount of colonists, and realistically consume some amount of resources as well.   Ones homeworld could have potentially dozens of convoys running at any time.  And you'd really only need to get the colony on its feet, 1 billion people or so, before you retask the given ship.

   This is what I do manually, it'd b nice if I could get the computer to do it for me.   I wouldn't even mind if it consumed a logistics per route to automate it.   It'd b well worth it.   Just get your homeworld up to a good level, and begin the exodus to new worlds.   At any given time, I'll have 6 to 10 ships ferrying colonists to established colony worlds.   Maaaajor benefit to my economy and production; especially since my maxed worlds are losing their pop.growth at max anyway.   May as well permanently export the overflow of citizens!

    I would love a reply, to myself or the threads.   I havn't seen any action on this game in ages and would love to work things out w my fellow civver.