Enemy Spells

I haven't encountered many enemy spell casters. Aside from quests, giants, elementals, trolls or occasional demon I have  seen no S/C from enemy factions. Confusion, rock slides, some inky black spell, dominate (not sure that even affected me), and once I encountered a flame spell.

If I cast a protect friend spell ( I haven't tried it because I seldom get attacked with spells), would that counter a confusion spell?

I don't mind so much but it seems that the game would more challenging if I had to choose between a defensive & offensive spell when facing a channeler from a different faction. Depending on level, shards, and intelligence---any of the elements could nullify/counter each other given a certain set of variables. Granted, I am only working through the hard level at this point. Does one encounter say--a Relias that throws stabs of ice or lighten strikes at higher levels?

I love having a variety to choose from & look forward to more; at the same time, I'd like the game to provide an arena to use them so that players are creatively challenged defensively & offensively.

8,970 views 9 replies
Reply #1 Top

Enemy Soverigns MAY cast an offensive spell.  has happened in my games (1.09e).  Not always, sometimes.

Reply #2 Top

If I cast a protect friend spell ( I haven't tried it because I seldom get attacked with spells), would that counter a confusion spell?
End of quote

Units with spell immunity are just as vunerable to magic as everyone else. This includes protect friend.

 

Reply #3 Top

It is rather sad that for a game who's secondary title is war of magic that the magic system was not flushed out and polished much at all with bugs like this... I am still holding out that 1.1 will improved on the current state however.

Reply #4 Top

Soverigns and other casters spam spells til their out of mana on me occasionally leading to those "omg he just killed me first turn of the fight" moments.

Reply #5 Top

Ok, I am still playing on the easier difficulties so what I am about to say has been my experience with spells so far.  They are WAY powerful.  I face an army 3 times my size with two spell casters and I can infernal a few times and wipe them out with little to no problem.  Does this change as the difficulty gets harder?

-Gizmet

Reply #6 Top

Nah, homie. I play on extreme, one less than the highest difficulty (ridiculous) and spells are certainly overpowered in that tier. Maybe not so much as on on the the lower difficulties, but I've never played on any of those levels.

Anyway my take on magic is this: whoever has initiative wins. Which sucks fort he player too because even with a lager army the enemy might go first and while I'll usually still win, I end up with a champ dead.

Also do you (devs or players) think there should be a limit on channelers in a stack? I have all four of my children in a stack with mana regen and everything just running through towns like gangbusters, slinging arcane might (I think that's what it's called) back and forth. I haven't played multiplayer but this is a real balance problem. Considering I have a full army of archers and warriors in the stack along with my children, they never use al lof their mana in a fight. Which means that while it may seem follhardy to put all my channelers in one place, one of my kids always has enough mana to teleport the stack to any cities under siege.

Reply #7 Top

Quoting Gizmet, reply 5
Ok, I am still playing on the easier difficulties so what I am about to say has been my experience with spells so far.  They are WAY powerful.  I face an army 3 times my size with two spell casters and I can infernal a few times and wipe them out with little to no problem.  Does this change as the difficulty gets harder?

-Gizmet
End of Gizmet's quote

 

Its not just magic.. its champs and soverigns in general. Just to test it out and play around I made a soverign that was totally a melee beast..only upping str vit and attack speed. Then went straight for warfare stuff rather than my usual sorcery. Long story short he ran around with his reaper fully armored on his horse and single handedly ran through armies destroying everything in his path. Makes sense to me they are supposed to be the "Main characters". All on normal difficulty btw. It goes to show you that there is room for specialization.. a melee sov with warfare techs to equip him or a magic sov with sorcery tech either way will pretty much rock the competition.

 

Side note: With the upcoming changes in 1.1.. specifically global mana. A melee sov will probably be overpowering in comparison since hes not limited in anyway by mana only gildar. Gildar to equip him and techs to have access to the equip is all you need to make him a beast. Since he wont use mana let your kids be the casters since they come later and you'll have more infrastructure to support mana regen by then. Striking a balance between melee and casters will be important because too many casters and youll constantly have useless sovs and heros without mana. Sorry off topic and rambling.

Reply #8 Top

Which means that while it may seem follhardy to put all my channelers in one place, one of my kids always has enough mana to teleport the stack to any cities under siege.
End of quote

That makes sense but what about on a larger map with more factions? Doesn't it take longer using one powerful army like that? Are you able to fight on more than one front with that strategy?

Reply #9 Top

Against the A.I. on Extreme so far it hasn't been a problem. My uber stack is full so I never have to spend on money on them. So I'm free to purchase powerful units and put them in all my cities. While i'm afraid to attack the largest enemies with just one stack of units without a channeler, all of my fringe cities near the enemy have nearly a twelve stack of decent units and hedge walls and such for defense. I'm confident I could take out any regular army, although enemy channelers are a problem.

It does take a hell of a long time though, and I'm forced to be at war with only one faction. I have my king and one daughter, though, in another stack with four summoned units. They're almost as good as my other uber stack so they travel around and mop up smaller cities and resistance.

In my uber stack, with the channelers and regular army- I wasn't going to use them like that at first. But when you level up a hell of a lot like that, it's easier to just continue on leveling instead of trying out brand new units that might get one-hit killed.