Was this game intended to be 'Niche' from the getgo?

When i first bought this game ~ a year ago, I was very impressed with the concepts and the fast paced, fun gameplay.  However it seemed that a relitively low number of people were playing, and I was constantly frustrated with multiplayer issues and difficulty establishing games.  Now that I've decided to try it again, there are considerably fewer people playing.  Did something happen to cause this game to 'go down the tubes'?  It really looked like it should / would be successful.  I'm not trying to knock the game at all (in fact I still think it's extremely creative and fun), I just want to know what happened.

 

Chris

6,179 views 8 replies
Reply #1 Top

I still think this game can be very successful. It's been out for a year? But a few more fixes have to come at some point!

Reply #2 Top


When i first bought this game ~ a year ago, I was very impressed with the concepts and the fast paced, fun gameplay.  However it seemed that a relitively low number of people were playing, and I was constantly frustrated with multiplayer issues and difficulty establishing games.  Now that I've decided to try it again, there are considerably fewer people playing.  Did something happen to cause this game to 'go down the tubes'?  It really looked like it should / would be successful.  I'm not trying to knock the game at all (in fact I still think it's extremely creative and fun), I just want to know what happened.

 

Chris

End of quote

No, it was supposed to be a mainstream version of Defense of the Ancients. Easy to learn and hard to master by focusing less on twitch reflexes + micro management and focusing more on learning skill timing and team play.

Unfortunately pirates ruined it for everyone simply by making the online service unavailable for legitimate users when the game 1st launch, resulting in some grumpy reviews which ultimately led to the game not being as popular as it should have been.

The end result... those who liked it, liked it alot.... but the community never really grew big enough to gain enough inertia to afford the possibility of paid DLC or an expansion, and thus top notch support.  

So it's more accurate to say the player base is small, not niche.

Reply #3 Top

Or you could say...

There was never top notch support so the community never really grew big enough to gain enough inertia to afford the possibility of paid DLC or an expansion.

Reply #4 Top

Umm i just think there is a learning curve that most people never get past no matter how many games they play.  makin a lot of old and new ppl frustrated.

Reply #5 Top

Yea i remember multiplayer being a bitch to get going right out of the gate... and I do remember the horrible reviews for that specific reason.  It's a shame that good games can get junkpiled for stuff like that.  Oh well... that's how it goes in a world where there's a new top shelf game coming out almost every day...

Reply #6 Top

"

I still think this game can be very successful. It's been out for a year? But a few more fixes have to come at some point!

"

 

 

Yea, seems like I got it right when it came out some time around May 2009.  So that would make it considerably more than a year old...

Reply #7 Top

Quoting Zen_God, reply 1
I still think this game can be very successful. It's been out for a year? But a few more fixes have to come at some point!
End of Zen_God's quote
Yea it could, if blizzard takes it over.

Reply #8 Top

Quoting OMG_blackmage, reply 7

!Yea it could, if blizzard takes it over.
End of OMG_blackmage's quote

You should write them a letter. If they do you will be credited in helping to create the most fascinating online experience next to starcraft II