Very Hard to play outside the cloth map

The weird buggy unintuitive movement system (EI walking through woods can cost from 0 to 2MP depending on the siuation!!) plus the fact that certain woods are unrecognizible on the 3D map (spolied trees make them look like plain terrain) force me to play all games on the cloth map. Which is a pity becaus ethe 3D map is otherwise very beautiful and fun to watch.

Anyone has the same problem? Should those things be fixed?

 

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The drawback of the cloth map is that impassable tiles are barely visible.

On the 3D map you can see the very faint grid outline and usually deduct if this is a "real square" or not.

Forests and resources on the CM are very good but hills/mountains are very bad. You mostly just guess what's a hill and what isn't.

The 3D map is basically for the pretty pictures and screenshots but actually play on it? How would that work?

 

I have tried once to find the "hills" graphic and replace it with a completely anonymoys and always identical hill graphic so that hill tiles would be visible. Needs more experimentation, though.
"Cliff" also needs a better visual representation of no-go.