Ideas for Future improvements to the game

Let me say first of all, that I think that with the last patch, the game is starting to look a lot better.  That said, I have some requests/ideas for future changes.  Forgive me if others have suggested the same things.

1. When a city levels, I'd like to be able to view the current area that the city controls before I decide what bonus to give it.  Currently, I have to guess which city is which, and I often guess wrong.

2. When I have several heroes exploring ruins on the same turn, or conducting quick-resolved combats, I'll get several pop-up boxes without any clue as to which army is doing the fighting.  I'd like the option to always change focus to the referenced unit or army.

2b. Similarly, when various quest goals (primary or intermediary) are shown, because of the rapid changing focus, it's sometimes disorienting -- I'd like to have a distinctive symbol with it's own distinctive color on the map to identify them because currently, they often get lost (also sometimes, their is a symbol, but it doesn't actually appear until a later turn).

3. In the same vein, I'd like to see more colors used on the map for various objects, to aid in distinguishing them.  Maybe it's my eyesight, but too many of the tiny symbols look almost identical -- adding some more color would definitely help.   I'd especially like to see a different color used for recruitable units as for minor neutral units, major neutral units, and units belonging to nations we have a treaty with.

4. When a special location is created on top of a resource (or there is a neutral or freindly unit on top of that resource) I'd like to be able to select the resource OR the unit and switch between them.  Even if it's a friendly unit, like a caravan, I currently cannot select the resource to improve it.

5. I'd like to see magic becoming MORE important in the game (some of the upcoming changes mentioned look like they may tend to make magic LESS important to the game).  I know that this is not very specific -- I'm just saying that it is called "War of Magic".

6. One more thing: I'd like to make the interface for selecting movement destination a bit more reliable -- sometimes when I click on a square, the game interprets where I clicked wrong.

 

5,273 views 3 replies
Reply #1 Top

1 - I agree, it is a problem you don't always know what the city produces best to start with I suggest a summary of what it produces.

2 - Good idea.

3 - Don't really think this is a big issue for me.

4 - Agreed

5 - I think you are wrong here I think the changes will make magic more instead of less important but we will have to wait and see.

6 - Very true I think we've all had those issues.

Reply #2 Top

1.  I had this same issue, but then another forumer mentioned that you could still see the city's prod in the summary on the bottom of the screen.  Since then I've had no issues, though I do often have to close out the build screen to see what all the city can make.

2.  Agreed.  I've had several cities get attacked and I had no clue which city it was. 

2b.  Agreed, I still think the quest system is being ironed out.  I still get huts that don't go away (I don't remember if I already visited them or not), but I have the cloth map clear of those little gold 'quest destination' symbols, and I still have 4-5 huts all lit up and everything that I guess are there to stay.  I'd prefer if huts disappeared after you visit them - no matter what they do - as long as you don't have to return to it to finish the quest.

3.  Not an issue for me, though I would like to be able to distinguish beaches on the cloth map.  I think beaches still need some work; so far on this massive continent I'm on, I only found 1 beach that I can't build on, and I have others that I tried to make but I can't build on those either.  Looks like I'll be making a land bridge next.  Good thing at least 1 kid has a lot of essence...

4.  Agreed.

5.  I agree with econundrum1 above; from what I've read about the upcoming changes magic will become more intense so let's keep our fingers crossed and see.

6.  Definitely.  I often send my army running off the road....   

    

Reply #3 Top

Thanks for that tip on (1), I hadn't considered that.