Combat mana regen for your sovereign

Hey,

 

I was wondering why your sovereign does not regen mana during combat without help of an item or building like fire giant and your children do.

It bugs me cause if you are under attack by a lot of groups in the highest difficulty level your mana gets eaten early on and you cant defend yourself properly. Also health of sovereign (and of most of heroes) tend to stay low unless you put all your level points in constitution. Enemies just need a siege engine of some sort to one hit your sovereign.

But mainly the first one bugs me, it is almost impossible to defend your towns in the first 50 rounds on highest difficulty level, unless you keep to one town and get lucky with your position. Only when you get your kids to full grown can you go on the offence and expand, a little bit too late by then though.

Thanks

 

Alex

4,543 views 6 replies
Reply #1 Top

Yeah, Sovereigns and heroes in general are horrifically balanced. Very powerful early game, pathetically weak late game. Same is true of damage magic.

Someone used the word "mercurial" to describe the balance in this game, and its accurate of almost every aspect of the game: economy, troops, magic, heroes, summons, spell research, questing bonuses, etc. They all range from pathetic to ridiculously overpowered depending on how far into the game it is, because no one bothered to make sure they all scale at the same rate.

I've only had trouble defending my towns in one game, and that's because I got a real cruddy starting spot with 1 food and gold and no resources to expand to.

Reply #2 Top

Change points per level to 3 in elementaldefs.xml and heroes maintain their balance late into the game.  2 might even work, but 1 point/level is a joke.

Reply #3 Top

Quoting Stuie_acs, reply 2
Change points per level to 3 in elementaldefs.xml and heroes maintain their balance late into the game.  2 might even work, but 1 point/level is a joke.
End of Stuie_acs's quote

I think they would have to edit the xp/level progress too.

Right now heroes get to level 3 too fast, and take too long to progress from there.

Reply #4 Top

i love the way that tactical mana regen was implemented for summons but not casters; like they suddenly realised that slow mana regen was a problem but never considered fixing it for channelers; a far more important aspect of the game. ridiculously this actually means you can replenish your mana faster by fighting than by doing nothing, so long as you don't use those abilities in combat.

really, i don't think sovs need mana regen in combat: plenty of games give you a finite amount per encounter. so long as the strategic mana regen is reasonable. unfortunately it's not.

Reply #5 Top

Quoting Stuie_acs, reply 2
Change points per level to 3 in elementaldefs.xml and heroes maintain their balance late into the game.  2 might even work, but 1 point/level is a joke.
End of Stuie_acs's quote

 

This introduces another problem, it makes normal troops super beefy. This value doesn't control points for your heroes/sovereign alone, it is for all units. It just happens to be that normal unit upgrades automatically and always puts points into Con. As a result, if you up this to 3, you'll find that your normal peasant will gain 9 health per level. In a stack of 12, that makes 108 health gain a level... thus, a level 11 stack can have over 1000 HP. In turn, making your heroes/sovereign completely useless.

Reply #6 Top

Quoting Kalin, reply 5



Quoting Stuie_acs,
reply 2
Change points per level to 3 in elementaldefs.xml and heroes maintain their balance late into the game.  2 might even work, but 1 point/level is a joke.


 

This introduces another problem, it makes normal troops super beefy. This value doesn't control points for your heroes/sovereign alone, it is for all units. It just happens to be that normal unit upgrades automatically and always puts points into Con. As a result, if you up this to 3, you'll find that your normal peasant will gain 9 health per level. In a stack of 12, that makes 108 health gain a level... thus, a level 11 stack can have over 1000 HP. In turn, making your heroes/sovereign completely useless.
End of Kalin's quote

well that is just poor design.  more ammo for the "all units feel the same" crowd.   thanks for pointing that out tho.