[Suggestion] Weapon abilities

One thing I think that makes combat in this game a little bland is that normal units don't have special abilities. In Master of Magic, most units had a special ability of some type. I think that this should be added to Elemental to give it some more tactical complexity. Here are some examples:

- Large Shield - In addition to normal defense, gives extra defense against ranged attacks.

- Throwing Axe/Throwing Dagger - Unit gets a +2 to their first attack in any combat.

- Pike/Halbard - Gives a bonus against cavalry, and gives a first-strike ability (i.e. response attack happens before initial attack)

- Wizard's Robe - Full armor set that lets the unit shoot magic bolts.

- Holy Symbol - Allows a unit to cast a Heal spell.

- Medal of Honor - Gives bonus to morale.

More creative people could probably come up with some more ideas.

4,667 views 3 replies
Reply #1 Top

There are several mods which add combat abilities. Gnilbert's mod, Update Weapons Mod (Unique Weapons mod), etc. Take a look some of the ideas are fairly interesting.

Reply #2 Top

Just installed gnilbert's (and a couple others) last night... already a huge improvement.   With that said, i'm still playing that first game and have a funky map with a ton of resources and the AI seems somewhat lackluster...possibly a result of the bugfixes mod, but i'll start another tonight to check.

Reply #3 Top

One thing MoM and AoW both had was specialized units, like healers, wizards, halbardiers, etc. A strategy game really should have counters to units, rather than just 'my attack is bigger so I win'.