Critical Error In Mod Implementation

I am not sure where this should go, so I have crossposted it on the Support and Mod forums.

 

Currently there is a critical design flaw in how mods are processed.  It appears that mod values are processed before total calculations for unit stats are complete.  Thus, if I modify a unit stat in a mod, additional computations are performed after the mod calculations are performed.  This makes is impossible to make simple stat changes with a mod.  If, for instance, I want to chop a units defense score in half, that should be the final calculation performed in determining the unit's defense score.  Currently this is not the case, so modifying a unit's stat scores is completely unreliable.  This is a critical barrier to making Elemental modding friendly.

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