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"Monster Economy" ruins economy balance - multiple balanced ways to earn money preferable?

"Monster Economy" ruins economy balance - multiple balanced ways to earn money preferable?

I have a large Empire (Magnar) with 10 cities all level 3... I have scores of soldiers ..... I am expanding slowly....

Well, until I hit that troll stack and make 610 gildar in one round - about 25 rounds of my normal economy.

Monsters RUIN the balance and I'm playing with no quests/locations already enabled.  It is ridiculous and stupid.

The number of monsters, the amount of money - makes me want to tear out my hair in frustration.

PLEASE fix the economy so cities actually make the gold through resources and tech NOT MONSTERS!

23,866 views 52 replies
Reply #51 Top

I think a fair reward from a monster is (average cost of a force with a 85% chance to beat the monster) * 1.25 ~ 1.50.  Play well and you can do it with a weaker force, making the return better (well, once tac combat is challenging).  Steamroll it and you've gotten (some of) your money back from buying the force required to kill it, but in exchange you risked your stack, spent time training, spent time moving, spent materials, etc.

 

Example:  If you want to go kill a dragon that would typically require an army costing 400 gold to give a pretty good chance at a win, the dragon should drop 500-600 gold.  If you manage to do it with an army that cost 10 gold, you still get 500-600.

 

And there needs to be taxing, yes.

Reply #52 Top

Or it could be a world generation option. That way you can decide each time if you want to have an adventure-centric game or a city-planning one.