Adventuring Revamp???
In the theme of my last post, I would like to throw out a request (mostly to Frogboy) to make the beginning of this game far more adventuring heavy. It seems to me that every game I play I am literally given everything I need in my small area - quests, far too many notable locations, gold mines and food that even if not there immediately pop up after some research time....all this taking place near a nice little forest that I can skim the outskirts of if I want quick gold and levels. Make it so that this nice little forest becomes a horrible nightmare for every player. Make it so that in order to progress players must wade through this forest (I am sure you understand that I am using the 'forest' as an abstraction here in place of any type of obstacle that requires adventuring/challenge - in Elemental the 'creeps' just happen to spawn near/within the forests). What I am trying to say is that I see HUGE potential in the unique aspects of this game; it is not just a build city + build unit + tech ---> built better city + build better unit + tech better ---> win game. You have achieved a major landmark in making the global environment both a determining and a determinant factor at the same time - you MUST exploit this achievement or someone else will. I think a wonderful way to do so would be to take advantage of this global environment you created to the fullest by using it to add some much needed depth and difficulty to Elemental. I can be far more specific if need be that is if anyone wants me to. I first like to see if anyone besides me actually thinks that my general notion is worth pursuing.