Paradoxnt's Thoughts on Quests

Okay, the quests are kind of fun.....but after you play through them a couple of times = they lose their shine.

What would be nice is IF quests actually involved hard choices (but still need to be worth the effort)....some examples:

-village elders won't give info required to complete quest unless you go to war with another Sovereign (back story could be that Sovereign somehow wronged them).

-quest item is a powerful item in its own right, BUT an option to 'break' or 'refuse' the item for some other benefit/info is given (can lead to another quest, or a stat increase, or a diplomatic gain, or prestige).

-maybe add a TINY chance that a completed quest results in a doublecross/betrayal = no item/reward AND MAYBE even a fight.....could even lead to a 'hunt down the doublecrossers before they get away' type quest.

-maybe have more conversation/action choices in quests that can lead to benefit/loss depending on your race, your skills/abilities, your alliances, so on.

-Champion/Sovereign Assassination type quests would be awesome!  Would force hard choices involving diplomacy too!

-Diplomatic quests (such as treaties/war/peace) with other factions would be awesome!

-Building resource squares could also be a quest...for example, hermit won't give info required until the 'old library' near him is rebuilt = you'll need to build a city near the library square in order to rebuild the resource.

Anyway, anyone else have any thoughts on this subject?

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