Feedback to Devs: Many issues (1.07) with game play - economy, spells etc. Hope this helps

Just played 250 turns on a large map with all possible opponents (all Kingdoms/Empires) as an Empire w/Magnar Race with locations/quests turned OFF on Hard with Normal pacing.

1) Why can't we pick death magic in Sovereign creation?  I like playing as Fallen but it seems silly to be unable to pick this?

2) If location/quests are turned off is the game still playable?  I don't like too much "randomness" in my game.  I ask if it is playable because #2 leads to #3....

3) Economy is a joke.  I had 8 level 2-3 cities and I was making 8 gildar a turn (1 gold mine).  This is insanely wrong.  The economic buildings need to add gildar not percentages.  One soldier costs 78 gildar at this point (78!) - which means I would have to go at least 10 turns just for one soldier who then takes another 8 turns to build.  This doesn't make for fun it makes for boring.  Without locations/quests to generate gold the game is simply too slow.  I also don't want to have to "farm" monsters.  Constant scrimping is not fun, just tedious.

4) Too many monsters - always going to include this in feedback until it is changed.  My map is a walking bestiary and it gets old, fast.

5) I researched fireball and my sovereign has 24 mana/essence but where is the spell in tactical?  Unless I'm not understanding some game dynamic - it is never showing up on my sovereign's menu options in tactical.

6) No auto-healing seems a bit ridiculous.  Units/Champions would naturally heal even if only 1hp/2turns or something....

7) There should be a way to affect terrain for one time resource bonuses - i.e. cutting down forests for materials etc. 

8) I had units freeze up during tactical combat by moving endlessly (running animation) but without actually moving to a new square ......

My biggest complaint is the economy.  I like epic, slow games - but this was on normal and was incredibly slow in terms of money/materials.... at turn 250 I would create one or two structures in one or two cities and that was it.... I had to wait until next turn.  I had Teams and Expert (3rd level of training) and my Psions would have cost 1888 gold which was ludicrous given the economy.

The game has regained a sense of one-more-turn for me but only if I can make headway through intelligent tactics/gameplay without feeling gimped and scrimping.

I like the resource model (A lot!) but feel it needs ramped up a bit to make them truly valuable.  Mines = 25 gildar or some such. 

I feel there is far too much dependence for a war game being put on monster farming, quests and locations to give needed resources and money.

J

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On the other hand, late-game econ can get insane. I've gotten my capital up to 98 gilder per turn before :D

I think that Kingdom has better econ than Fallen (and a better tech tree overall. I think that the Fallen have a better Adventure, Diplomacy and Warfare but a much much worse Civ).

Sov's and Champions should heal slowly overtime on the Tactical map, +1 for that