That's why we need that frame limiter back in so we don't have to rely on vsync.
You do not need to rely on Vsync to limit the frame rate.
The game now has a built in frame rate limiter which will cap the frame rate at your refresh rate (or the nearest it can get - 60 Hz screens tend to cap at 63 fps, 120 Hz screens would cap at 125 - because 1000/60 isn't a round number so you can either go slightly faster, or slightly slower - more accuracy would increase the cpu hit which would end up reducing the overall FPS for the average user).
This limiter also has the ability to cap the cpu usage when the frame rate cap is hit unlike the previous frame rate limiter.
The key difference is this one is somewhat more reliable than the original where asking for 60 fps would often produce 120 fps in menus and 80 in the game. Additionally this limiter is always on (there is no point in the game allowing more frames than the screen can draw). If your PC can't manage this number of frames then things work the same as they do when you have no cap.
If you install fraps what frame rate are you actually getting when scrolling is poor? It may be the problem isn't a frame rate one, but something else thats causing scrolling to be inconsistent.