Train Wargs?

So I unlocked the ability to build on a warg camp and recruit them. I double checked that the tile was linked to my main city. My question would be how do you actually train a warg and use them for battle? I checked the train unit screen and they don't show up like the darklings do. Are they simply just a mount with unlimited availability? I also checked my demon's gate and the demons showed up on train unit screen right away too.

5,030 views 4 replies
Reply #1 Top

You can design units with Wargs as mounts.  They are a resource that you get a few of (one every few turns if I recall correctly), so may need to wait a few turns before you can actually train any.  But they should show up in the unit designer.

Reply #2 Top

Ah I see. I just checked unit designer and they are there. Kinda wish I could have a pack of wargs as units though =( Thanks!

Reply #4 Top

You can mod it in yourself (stolen from Gnilbert - should work, I haven't gotten the chance to build them myself):

Put the following XML into your \Mods folder:

Gnilbert_Unit.xml

<UnitType InternalName="RecruitedDeathWarg">
    <EyeTexture>gfx/eyes/male_brown_eye.png</EyeTexture>
    <!-- base data-->
    <DisplayName>Death Warg</DisplayName>
    <Quote>'Nothing can outrun death...'</Quote>
    <!-- graphical data-->
    <ModelPath>gfx/hkb/Monsters/M_Warg_Mesh_01.hkb</ModelPath>
    <SkeletonPath>Gfx\HKB\Monsters\M_Warg_Skeleton_01.hkb</SkeletonPath>
    <Texture_Skin>M_Warg_Texture_01.png</Texture_Skin>
    <EyeTexture>gfx/eyes/male_brown_eye.png</EyeTexture>
    <ModelScale>3</ModelScale>
    <MaxScaleMainMap>0.8</MaxScaleMainMap>
    <AnimationPack>WargAnimationPack</AnimationPack>
    <CutSceneDataPack>BigWargUnitCutscenePack</CutSceneDataPack>
    <Color_Skin>20,20,20</Color_Skin>
    <Medallions InternalName="">
      <All>Creature_Ebbenwolf1.png</All>
    </Medallions>
    <!-- particles-->
    <OnAttackParticleName>Bite_Attack</OnAttackParticleName>
    <!-- soundFX -->
    <SoundPack>SoundPack_Warg1</SoundPack>
    <!-- levels -->
    <LevelMilestone InternalName="L1">
      <Level>1</Level>
      <UnitStat_HitPoints>0</UnitStat_HitPoints>
      <UnitStat_Attack>3</UnitStat_Attack>
      <UnitStat_Defense>2</UnitStat_Defense>
      <UnitStat_CombatSpeed>2</UnitStat_CombatSpeed>
      <UnitStat_Strength>12</UnitStat_Strength>
      <UnitStat_Wisdom>1.0</UnitStat_Wisdom>
      <UnitStat_Dexterity>10.0000</UnitStat_Dexterity>
      <UnitStat_Intelligence>10.0</UnitStat_Intelligence>
      <UnitStat_Charisma>10.0</UnitStat_Charisma>
      <UnitStat_Constitution>25.0</UnitStat_Constitution>
      <UnitStat_Sight>2</UnitStat_Sight>
      <UnitStat_Essence>3</UnitStat_Essence>
    </LevelMilestone>
    <LevelMilestone InternalName="L30">
      <Level>30</Level>
      <UnitStat_HitPoints>0</UnitStat_HitPoints>
      <UnitStat_Attack>6</UnitStat_Attack>
      <UnitStat_Defense>4</UnitStat_Defense>
      <UnitStat_CombatSpeed>2</UnitStat_CombatSpeed>
      <UnitStat_Strength>22</UnitStat_Strength>
      <UnitStat_Wisdom>1.0</UnitStat_Wisdom>
      <UnitStat_Dexterity>10.0000</UnitStat_Dexterity>
      <UnitStat_Intelligence>10.0</UnitStat_Intelligence>
      <UnitStat_Charisma>10.0</UnitStat_Charisma>
      <UnitStat_Constitution>50.0</UnitStat_Constitution>
      <UnitStat_Sight>2</UnitStat_Sight>
      <UnitStat_Essence>2</UnitStat_Essence>
    </LevelMilestone>
    <SpawnLevel>2</SpawnLevel>
    <Backstory>
      Plains Wargs are fell creatures mutated by dark magic. They are stronger and more cunning than their non-magical counterparts and continue to wreak havok throughout the wastelands. Unlike normal wolves they prefer to hunt alone and are more likely to fight over territory than group up with their brethren.

      Warg Pelts are rare indeed and can be sold to merchants for a fair few gildar.
    </Backstory>
    <RequiresCityUnlock>1</RequiresCityUnlock>
    <ProductionRequirement>
      <Type>Resource</Type>
      <Attribute>Gold</Attribute>
      <Value>50.0</Value>
    </ProductionRequirement>
    <Prereq>
      <Type>BuildingRequirement</Type>
      <Attribute>NightwargRecruiting</Attribute>
    </Prereq>
    <CanBeDesigned>1</CanBeDesigned>
    <!-- This lets it show up in the train wnd -->
    <IsUniqueButBuildable>1</IsUniqueButBuildable>
    <!-- This keeps it out of the unit design wnd -->
  </UnitType>
 
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