Magic design flaw?
Magic shards don't work right now - I know that. But it got me to thinking - when they get fixed, will they break the game? The reason I am asking this is that right now, I am playing on a medium size map and I control abour 20 or so shards, about half of which are fire shards. My fireball spell has a max damage of somewherre in the range of 120 damage. I don't even control half the map, so I assume my opponents can cast similar spells. Now I know that we can create groups of soldiers that can withstand this type of damage, but what about normal heroes? Even with good armor (which I assume helps protect from spells - I am never sure), there is no way they can survive a spell like this. It seems to me that if two heroes meet, the one who goes first will win every time, because the other guy won't be able to survive the spell. (I have a similar problem with these 120 damage trolls that pop up now - what in the world can survive them other than spell casters?)
Am I missing something, or will having these really powerful spells break the game worse than the current bug does?