[Suggestion] Monster/Enemy Lairs
So most know as the game progresses more and more monsters/enemies start spawning...not a bad mechanic on it's own but I would really like to see the idea improved. Right now it feels too random and I think that takes away from the overall feeling of the game.
Would I would love to see:
-Instead of just randomly spawning enemies, have a a spawn point for them. So for instance bears would have a cave, spiders have a web, dragons a cave/mountain/ect, and whatever else makes sense for a particular monster/enemy.
-These 'spawn points' would continue to slowly create monsters unless destroyed, the rate of which is determined by turn #, adventure level, or other various factors.
-Destroying a spawn point would be similar to taking a town, simply move the sovereign over it to attack. Maybe have a similar battle on a special map (like town sieges now except you see the cave/mountain/web/whatever) or even have some special named monster. Like to destroy the web you have to kill the spider queen.
-Maybe have each spawn point have a chance of producing an item/resource when destroyed, so for instance after killing the spider queen have a dialog pop open stating "...in the web you find a magic shield from a once brave warrior who fell to the insidious spider queen".
-Obviously the spawn points need to keep respawning at a reasonable pace, and when they do maybe we can get messages like "...our scouts have discovered a spider nest in the northwest region near X city". There's already similar messages in the game so I think it's possible.
-The longer you leave a spawn point unattended to, the stronger the enemies it produces gets. So while initially they can be ignored for more pressing issues, after a while they will need to be dealt with.
-This wouldn't completely replace the system though...merely add to it. Random roaming monsters can still spawn.
That's it I guess...I think this would give the spawn system a bit more flavor and make handling the riff raff more structured and a lot cooler then what it currently is. I also think it adds the the RPG vibe of elemental and makes the player feel like they are going on little missions rather then simply cleaning up random monster spawns.