[Suggestion] Faction Death

When an other faction leader died in combat, his enemy faction lost their cities and his faction is over. It's not too good. Computer player should be creating a new leader and continue his rule.
5,146 views 4 replies
Reply #1 Top

How about having the first in line child (if there is one) take over?  It would make it more interesting.  I escaped being crushed by Magnar once because their sovereign was hurt and headed home straight past the city where my main force was...

Reply #2 Top

Quoting weather_rog, reply 1
How about having the first in line child (if there is one) take over?  It would make it more interesting.  I escaped being crushed by Magnar once because their sovereign was hurt and headed home straight past the city where my main force was...
End of weather_rog's quote


I agree with this.

It could be also more comlex. Faction can revolt if they don`t like faction from which child came from and make they own independent country. (or even political influence can be connected to single city of faction, so that some of cities can migrate and some revolt.)

(Sorry for my bad writing language ;/ )

Reply #3 Top

Definitely agree with this.  Right now, lines of succession have almost no purpose that I can see.  Why even mention it in the game if it has no real impact on gameplay?

Not only should children take the crown upon the death of an AI's king, I want to be able to have my sov die and be replaced by an off-spring.  I just do not like this idea that player's sov are immortal.  It ruins an opportunity for some wonderful gameplay!  Having your initial custom sov die and be replaced by a child that has some but not all of your initial traits should make the mid to late gameplay suddenly change, refreshing the gameplay for the gamer as now he had to deal with an entirely different sov running his kingdom.  What is more, as Ilindil mentions, this could also unlock the possibility of civil war for the player, perhaps ruining his empire as it currently exists if not handled with care.

Lines of succession/dynasties, like tac combat, needs to be revisited and overhauled post haste to unleash its real potential for fun!

Reply #4 Top
It's the real problem is, the kingdoms dying too fast. I just realised at the 200 rounds, no other kingdoms on map just one left. Other kingdoms died, another factions and i just killed their rulers and just one enemies left on the map. That is too boring. It's realy need to fixing. Need continuous rule set and new kingdom raising sometimes for fun. Other problem i think: No matter what is the other countries alignment when they reach -8 standing at army power against other faction, they attacking them instantly. This AI is so annoying.