My v1.06 bug/issue report

Hi all,

I've run into numerous issues with v1.06,  none gamebreaking,  but felt I should report.

-In combat,  I've a huge delay between one action and the next.  Ie. if I attack,  there's a 5 second delay where clicking does nothing and I'm stuck waitng.  If I'm attacked,  there's a 5 second delay until I counterattack.

-Unable to flee.  With 1.06,  moving into the fog no longer lets me flee

-Resources spawn oddly.  I'm suddenly finding significant numbers of resources grouped together.  Like 3-4 in an area.  This is on start.

-Notables/Goodie huts also display this behaivor.  One start had 6 goodie huts in my starting position without making a single move yet.  I opened up 3rd tier Quests last night and suddenly had dozens of quests spawn.

-On some starts I've found >50 difficulty monster spawns in the first 10 turns.  Packs of spiders or strong bandits.

-I am able to move onto neutral creatures instead of attacking them occasionally.

-I've had heroes disappear from the main map,  had to click on their icon to get them back.

-Suddenly,  with v1.06,  my towns now require 25 pop to get their first level.

-Enemies may not be building their towns at all,  conquered one and not a single improvement built in the first 50 turns.

Ongoing issues since release

-I will,  after about an hour,  lose sound effects and animations for spells in combat.

 

System specs

Intel Core2Quad 2.8ghz

4 gigabytes OCZ platinum series

Gefore GTX 260

Soundblaster X-fi

 

Routine game setting:  Challenging difficulty,  default settings for resources/pacing,  Conquest only,  custom soveriegn designed in v1.05

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