Tactical combat depth

Would it be possible to implement special abilities tied to equipment? For instance, I've seen monsters who do not counter attack and I've seen monsters whose attacks doesn't allow for counter attacks. Would it be possible to introduce the same sort of concepts tied into certain weapons?

Some ideas:

First strike - when defending the unit deals damage to the attacker first.

Charge - e.g. on lances, first attack following movement causes double damage.

Armor piercing - significantly reduces the opponents defense rating (maybe add this to blunt weapons and then balance out the attack rating compared to cutting weapons).

Shield - increases defense against ranged attacks.

 

Yes, these are concepts pretty much lifted right out of MoM, but I still feel that it could provide some added depth to the tactical aspects of combat. As it is, you just need some archers to soften up the attacking units and then a couple of hard hitters to take down the weakened units once they've made it to you lines.

10,025 views 12 replies
Reply #1 Top

Reply #3 Top

is that screenshot courtesy of a mod? or a patch i dont have yet?  my UI looks nothing like that...  please advise....

Reply #4 Top

lol

a game i paid for

 

 

Reply #5 Top

I read somewhere that the low complexity of tactical combat was built into this game's design early on, and the combat was supposed to be simplistic, so I would expect future improvements to consist of more development on the CARAVANS AND TRADING (please stardock?),  magic system or terrain modification or questing rather than an increased focus on combat mechanics.

Reply #6 Top

It's a screenshot of an early build of Elemental.

Reply #8 Top

Why not to copy the gameplay of this great game to use in the combat maps!!!!!!

X(

Reply #9 Top

can you post some more ? because this is really interesting, i like the nifty UI :O

Reply #10 Top

Those screenshots were mockups. The game never looked like that unfortunately. Hopefully some day it will.

Reply #11 Top

The last one is my favorite strategy game: Fantasy Wars

http://fantasywars.1cpublishing.eu/

it has a sequel also called Elven Legacy

http://www.elven-legacy.com/

 

 

 

Those two games are base on the Fantasy General gameplay, i think that the developers of EWoM had to study this games to build the tactical turn based elements of this game.

I hope in the future they will givew a try to those games

Reply #12 Top

Look, it's all good with the screenshots and all. And I understand, although do not share, the gripe that some people have with battles not being epic enough insofar as troop numbers are involved.

However, I'm just saying that it seems to me that added tactical complexity might easily be implemented by adding special characteristics to troops depending upon weapon selection.